BeeStation / NSV13

NSV13, a Ship-to-ship Combat SS13 Server
GNU Affero General Public License v3.0
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Rebuilding destryoed gauss turrets breaks everything #2026

Open red031000 opened 2 years ago

red031000 commented 2 years ago

Round ID:

4801

Testmerges:

1924

2008

1983

1917

2025

2024

2022

2017

Reproduction:

the gauss turret breaking (in this case due to a pyro anomoly) absolutely breaks everything linked with the gauss turret, and there's no way to fix that

rebuilding the gauss chairs ends up with them unlinked, even if they're directly under, and the gauss loading bays end up extremely mis-aligned, even if the turret is rebuilt in the exact same place

image

Ikalpo commented 2 years ago

99% sure the misplaced loaders was from an admin trying to “fix” them. I rebuilt all the gauss turrets in a line, and then suddenly they were moved. In a way it’s consistent, just unlike what they are at roundstart, the loaders get placed directly below the turret, and the chairs work on the tile north of the loaders.

red031000 commented 2 years ago

ideally there should be a provision for deciding/moving the loading rack during gauss construction then

Kenionatus commented 2 years ago

Possibly partially related to #1855 (Power issue for Gauss turrets on some maps)

covertcorvid commented 2 years ago

Also related to broken gauss, rounds scattered across the floor from a destroyed rack were still transparent