Closed Pockets-byte closed 2 months ago
All fixed up, I don't have any plans to send this to beestation as well personally, so they're in NSV now. there's still pleny of room for change overall, but for now, this serves as a good starter
Take extra care to credit ports when there's sprites included, the asset license is a bit grey with AGPL.
Take extra care to credit ports when there's sprites included, the asset license is a bit grey with AGPL.
Assets fall under CC 3.0 not AGPL, but yeah I added the original spriter's name as credits regardless
Take extra care to credit ports when there's sprites included, the asset license is a bit grey with AGPL.
Assets fall under CC 3.0 not AGPL, but yeah I added the original spriter's name as credits regardless
thanks, I was meaning to get around to it
About The Pull Request
Imports a few of paradise's ports of baystation prosthetics, as well as my own take on a nsv-aligned veymed set to the augment customizer. no more lame prosthetics for the most part.
did notice a few issues during testing, namely that limbs render in the order they're attached, so a newly augmented torso will render over limbs, but I don't know enough to fix this, and hair is hidden by robotic heads, which means the veymed head makes you bald, but again, I don't know how to fix this
Testing Photographs and Procedure
Changelog
:cl: KasparoVy add: added more custom prosthetic sprites /:cl: