Open Pockets-byte opened 1 month ago
Ping me to this PR when the ships complete as it regards SOLGOV ships
I don't want to make a second wisp.
I was a little premature with that, nerves are getting a little thin at times
should be up to spec* now, assuming I didn't forget anything, in most cases.
About The Pull Request
I've been playing NSV on and off recently, and many of the ships we play on have some glaring issues- the first of which being that they're all... Just. Too. Big. the first goal of this ship is to reach near full functionality in less space use, to allow crew function more effectively during combat and out of it- in this it currently is more than half the size of the atlas while still mounting most of what I'd consider an effective ship to need. secondly, the other solgov ship currently in rotation suffers from a serious lack of redundancy, and is frankly too big for it's crew complement, the von Neumann was designed almost from the ground up with redundancy and damage control in mind. in addition, solgov ships suffer from muni being overly simplified, which this ship also attempts to address via the inclusion of~~ a railgun~~,a full VLS system and a strong emphasis on muni-operated laser PDCs finally this ship (re)introduces viable singularity engines with some poking at the rad collector balancing to allow pure singularity ships to be viable, but does not include one itself
description very out of date
Why It's Good For The Game
more solgov ships good. more energy weapon propaganda, small ship that shouldn't be completely awful.
Testing Photographs and Procedure
Screenshots&Videos
![image](https://github.com/BeeStation/NSV13/assets/55299415/f6f8f141-7aa4-44ea-920b-f42286ec2b9a) ![image](https://github.com/BeeStation/NSV13/assets/55299415/64a3e238-da37-4e7e-883f-a176112fd3ef) ![image](https://github.com/BeeStation/NSV13/assets/55299415/bb99b7a1-fc30-4e26-8183-b75767e51e06) ![destroyer](https://github.com/BeeStation/NSV13/assets/55299415/ce84788a-5a60-4826-b375-760aac9cd4e9) ![frigate](https://github.com/BeeStation/NSV13/assets/55299415/20895260-2d56-4a5c-a6a6-99104fd73601) https://github.com/BeeStation/NSV13/assets/55299415/4080afcf-42f2-4fd0-bf8b-2faa735139ca ![image](https://github.com/BeeStation/NSV13/assets/55299415/a30674ef-bbdb-4154-97a9-9e3e37cf5883)Changelog
:cl: add: a new shipmap tweak: radiation engines are still not viable for anyone who isn't solgov add: two new solgov ship-sprites add: a new AI ship for solgov, the VN class frigate, a lighter ship mounting no heavy weaponry, but carries torpedos making it just as dangerous as any other solgov ship tweak:solgov interdictor has it's own sprite tweak:changed twoish laser descriptions slightly to respect the setting more /:cl: