BeeStation / NSV13

NSV13, a Ship-to-ship Combat SS13 Server
GNU Affero General Public License v3.0
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Adds a solgov variant of the squad vendor #2669

Open Pockets-byte opened 1 month ago

Pockets-byte commented 1 month ago

it gives out laser pistols not handguns.

Why It's Good For The Game

pew

this also allows for not just weapon differences, but multiple squad vendors dispensing different sets of gear on the same map/server, as well as the ability to have varying loadouts, ghost role squad vendors, syndicate squad vendors, etc.

Testing Photographs and Procedure

Screenshots&Videos https://github.com/BeeStation/NSV13/assets/55299415/31986c7e-d69c-44e0-833d-a27a57f836f8

Changelog

:cl: add: Added solgov variant of the squad vendor /:cl:

Pockets-byte commented 1 month ago

I don't think we really need to give squad vendors laser guns for Solgov, the glocks are already pretty good and you can grab guns from the armory too.

it's less about good, and more about thematics- I'd personally like to see fewer ballistics on solgov ships to make them feel more different- if we need a "less powerful" standard laser pistol to go into this, that's probably an easy shake the laser pistol does just inherit everything from the normal laser gun right now

Pockets-byte commented 4 weeks ago

if the standard variant of retro lasers are considered to be too strong, they can be exchanged for the old variant