Closed Pockets-byte closed 3 weeks ago
I have nothing to say pertaining to whether or not we use this effect.
I've explained before that this variety of shield generator doesn't really have a down state except when it loses power. You already know that the shield is insufficient for the hit when you start taking the hits on the hull, so a "down" state is something I view as unneeded.
What I will say is that the effect isn't unused. This sound is straight from the PDSR.
I have nothing to say pertaining to whether or not we use this effect.
I've explained before that this variety of shield generator doesn't really have a down state except when it loses power. You already know that the shield is insufficient for the hit when you start taking the hits on the hull, so a "down" state is something I view as unneeded.
What I will say is that the effect isn't unused. This sound is straight from the PDSR.
I didn't actually check to see if it was used which is my bad, in this case all it does is play this sound when a ship with shields has the shields not stop something, with a fairly long cooldown(for sounds)- this would probably happen with the pdsr as well
About The Pull Request
there was an unused shield failure noise in the game files. it's used now
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the `Changelog
:cl: add: added a warning sound for hull hits when the shields fail /:cl: