Beeblerox / BitmapFont

cross-platform bitmap font implementation
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Shadow always blue for RENDER_BLIT targets #15

Closed slangeder closed 10 years ago

slangeder commented 10 years ago

The shadow always renders blue for RENDER_BLIT targets.

The problem is in BitmapFont.hx line 580.

In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".