Closed slangeder closed 10 years ago
The shadow always renders blue for RENDER_BLIT targets.
The problem is in BitmapFont.hx line 580.
In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".
The shadow always renders blue for RENDER_BLIT targets.
The problem is in BitmapFont.hx line 580.
In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".