Imma go straightforward: Standing still, jump then sneak shouldn't trigger the dive rolling, it should only be triggered when the player is actually moving (forward?).
Imagine you gotta build on an openable tile-entity, so you jump then sneak to build without openning its GUI, but before you could press RMB on it you sent yourself away with an unnecessarily wicked dive roll
Yeah me again ;D
Imma go straightforward: Standing still, jump then sneak shouldn't trigger the dive rolling, it should only be triggered when the player is actually moving (forward?).
Imagine you gotta build on an openable tile-entity, so you jump then sneak to build without openning its GUI, but before you could press RMB on it you sent yourself away with an unnecessarily wicked dive roll