Open Beef1297 opened 4 years ago
原著には, Most studies involving the MSQ use differences between post and pre scores as the main indicator of problem severity. However, difference scores have poor reliability (Cronbach & Furby, 1970). It is also well known that illness increases MS susceptibility thresholds (DeWit, 1957; Kellogg et al., 1965). As part of MSQ administration, a pre-exposure checklist was employed in which respondents were asked if they were "sick" or in other than their "usual state of fitness." When respondents who gave positive answers to either of these two questions were dropped, there was very little variance remaining in the pre-exposure data. Records from subjects who reported themselves as "other than healthy" were excluded from analysis. The SSQ scoring system reported on herein is intended only for application to postexposure symptoms, with the further precondition that a screening of "unhealthy" subjects is required.
とも書いてあり,MSQ だと差を取る必要はあまりないのだそう
post-exposure data are scored と,不健康な人は実験せずに,健康な人で実験後にアンケートをとればいいみたいな
アンケートの項目や解析方法を調べる
Pre-Post
実験前に,SSQ を回答させ,ベースラインを測る
Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences
https://dl.acm.org/doi/abs/10.1145/3313831.3376574?casa_token=tCOU7Ob-v_EAAAAA:PulFcCcvMOBL1tJ8Ol4gSPpvdLnKOaF1G4VqJQYPBnYYtuWyn4zvCGI4_UbJNrUZw8y_89eE9VnbQiU
Evaluating VR Driving Simulation from a Player Experience Perspective
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains
https://dl.acm.org/doi/abs/10.1145/3290605.3300752
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation
https://dl.acm.org/doi/abs/10.1145/3290605.3300856
WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback
https://dl.acm.org/doi/abs/10.1145/3313831.3376847
PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8798158
条件ごとに平均や合計値 (Pre-Post ではない)
Wenge Xu, Hai-Ning Liang, Yifan Yu, Diego Monteiro, Khalad Hasan, and Charles Fleming. 2019. Assessing the effects of a full-body motion-based exergame in virtual reality. In Proceedings of the Seventh International Symposium of Chinese CHI (Chinese CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–6. DOI:https://doi.org/10.1145/3332169.3333574
https://dl.acm.org/doi/abs/10.1145/3332169.3333574
Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation
https://dl.acm.org/doi/abs/10.1145/3290605.3300661
Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays (CHI'18 Honorable mention)
https://dl.acm.org/doi/abs/10.1145/3173574.3173724
Influence of bone-conducted vibration on simulator sickness in virtual reality
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0194137
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality
https://dl.acm.org/doi/pdf/10.1145/3313831.3376243