Closed BlackYuzia closed 4 years ago
No reason other than didn't think of it at the time. I would keep it at "Aimbot" and also remove "player_death" if we use "player_hurt" instead.
No reason other than didn't think of it at the time. I would keep it at "Aimbot" and also remove "player_death" if we use "player_hurt" instead.
if I use player_hurt
and player_death
I have a bit more detects.
Note about semi-rage or legit cheaters:
Cheaters use triggerbot
(or autofire, autoshoot etc).
So when crosshair aim (look) at enemy, cheat just auto shoot and kill enemy.
Aimbot detector can't detect this moment so he say - this player is clear. How we can check what how long crosshair look at enemy model? Or we can't do that with demo @BeepIsla ?
No reason other than didn't think of it at the time. I would keep it at "Aimbot" and also remove "player_death" if we use "player_hurt" instead.
if I use
player_hurt
andplayer_death
I have a bit more detects.
Because player_death
and player_hurt
trigger at the same time, if you kill someone you also hurt them. So you add an infraction when there is technically only one
Note about semi-rage or legit cheaters: Cheaters use
triggerbot
(or autofire, autoshoot etc). So when crosshair aim (look) at enemy, cheat just auto shoot and kill enemy.Aimbot detector can't detect this moment so he say - this player is clear. How we can check what how long crosshair look at enemy model? Or we can't do that with demo @BeepIsla ?
I don't know, I don't think you can reliably check for this. Especially considering triggers bots can have configurable delay.
Because player_death and player_hurt trigger at the same time, if you kill someone you also hurt them. So you add an infraction when there is technically only one
I think about that. But if I enable player_hurt
and player_death
I get 156 detects.
Only with player_hurt
I get 85 detects.
Only with player_death
I get 56 detects.
85 + 56 = 141;
141 !== 156;
Idk how it works actualy :eyes:
I test this on myself.
both - 12 detects.
hurt - 10 detects.
death- 2 detects.
12 == 12 // there is normal ya. Okey. We need just use hurt at all.
@BeepIsla I say what bot detect me (by using aimbot) when I replace player_death
by player_hurt
?
So, maybe we should increase default detects from 10 or something like that?
What
Count of detects has been increase after change event so, now, bot (this) think what I use aimbot in my demo. So, I ask should we inc (set bigger) count of detects by aimbot?
"minAimbot": 30,
I setup 30 by default in my config. Value <= 10 is too low currently, I think. But idk how about other guys :thinking:
I saw what detects of aimbot in rage cheaters >= 50
.
Legit players (or semi-rage) this method of aimbot detector can't detect or analize etc
Hey @BeepIsla I saw what in aimbot detector you check event
player_death
.You have any reasons why you didn't use
player_hurt
event?I try just replace
player_death
toplayer_hurt
(name of event) and I get 10 detects of aimbot:Legit cheaters have < 10 detects per game with
player_hurt
events too. IDK why but legit or semi-rage players have lower detects like normal (without cheats) player.With that I get 12 detects. Just lol. But rage cheater get more like 100 detects
So, we should rename this detector to
rage_aimbot.js
? :eyes: Because legit or semi-rage players (I can share demo with semi-rage cheaters) can't be detected by this method.