Closed iebb closed 2 years ago
As far as I know Steamworks does almost everything automatically behind the scenes. On the client you just need ISteamUser::GetAuthSessionTicket
and send it to the server, the server then just needs to call ISteamGameServer::BeginAuthSession
and from that point on-wards Steam knows which server the client is on. The only thing that needs to be done now is using the GameCoordinator to send the modify-item protobufs
Was trying to rewrite this using Steamworks API, however I'm stucked at implementing
this.client.gamesPlayed({steam_id_gs: serverID, game_id: this.appID});
, which seems critical for this thing to work.Are there any clues on it, or that's impossible via Steamworks, or it's a server-side thing?