Closed AidarSource closed 2 years ago
Different SteamIDs exist based on some things encoded within the 64bit number. You can see a SteamID breakdown here: https://steamid.f1ssi0n.com/
Users' SteamID usually starts with a 7, anonymous gameservers with 9, and GSLT gameservers with 8.
I believe a non-logged in GSLT would be 85568392920039424
but I am not 100% sure
Different SteamIDs exist based on some things encoded within the 64bit number. You can see a SteamID breakdown here: https://steamid.f1ssi0n.com/
Users' SteamID usually starts with a 7, anonymous gameservers with 9, and GSLT gameservers with 8.
I believe a non-logged in GSLT would be
85568392920039424
but I am not 100% sure
ow, that was interesting! So to log in with GSLT we need to give it to another argument of _logOnDetails
?
I don't think steam-user properly supports logging in with a GSLT, if I remember correctly its broken
I don't think steam-user properly supports logging in with a GSLT, if I remember correctly its broken
oh, thats why. With non-logged in GSLT 85568392920039424
parameter will give you InvalidParam
too
@BeepIsla Can I ask about obfustucated_private_ip
, and cell_id
? Its interesting too.
In case of cell_id
, I know that Steam is dividing world to cells, but where you got those numbers?
If I remember correctly the number I used is just 127.0.0.1 so localhost or something like that for no partiular reason
Thanks a lot!
I'm interested, why
_steamid "90071992547409920"
is Anon Gameserver here? Isn't"90071992547409920"
is steamid of some guy? lolIn case of GSLT tokens, what
_steamid
it'll be?https://github.com/BeepIsla/fake-stattrak/blob/e954c99eaa06a9258fbe55b9e589bad299e06918/components/Server_Shared.js#L105