Open 05v opened 1 year ago
It was removed because it seems to have confused a lot of people, the program now simply does 10K increments every 50 milliseconds
Do you have a functioning feature which is faster? I am trying to hit the kill limit on my stattrack knife so that it dissapears!
I know its possible to do because I did this in 2020
Yeah if your kills reach too high the counter will simply disappear for some reason.
For your problem I could add back the "repeat" option but leave it optional so people get less confused about it. I chose 10K every 50ms because from a little bit of testing I've done I couldn't go any higher or my weapon simply wouldn't get any extra kills tracked at all.
Its because the bit intiger limit is hit, that's what im aiming for here with my knife - just looking for a quick fix because the same knife non stattrack is $500 more, this is simply better
is there a working version already? I tried a commit prior to the removal but it just gives me a shit ton of errors
If a previous commit doe snot work then no, I would have to add it back
Okay, how long do u think that would be?
Not long, few hours at most unless I run into issues
Okay forsure, drop me your ETH or BTC addy I'll send a tip for the time :)
Valve definitely seems to have changed something, 10 minutes for roughly 20K added to my stattrak weapon while I wanted 500K? I remember it being a lot better
So there's no way to hit the limit anymore for it to dissapear?
It would take 2 years to hit it otherwise
Only if you have it automated and a looot of time, I believe the counter disappears at roughly 2 billion which would take 100 weeks.
I can still push this version with the "repeat" config added back and you can try a mix of repeat and editing the Server_730.js
to modify the delay used. Maybe you can find a good mix of them
Oof, nah thats not worth it at all haha, 2 years is a pain - no other way?
Nothing I could think of
I cry, thank u for checking in, seems like Valve patched it then :(
Sadly yes, I believe they noticed how their backend got hardcore spammed since every single increment creates an entire item update. In TF2 for example my inventory wouldn't load for like 5 minutes after I ran the program, likely because their backend was getting overwhelmed. Very unfortunate
Yeah I see, there's no way to fuck around with like applying a stat track swap tool and changing the value in that request?
The stattrak swap tool only takes two item IDs as input, the backend figures out the amount on its own
Ah fuck, there's nothing else I can think of myself
Unless there is a way to have multiple sessions play at the same time and farm
In theory you can be authenticated to multiple gameservers at once but the backend ratelimit is likely just based on SteamID so that probably wouldn't help
Well fuck
Hey, I was wondering why the repeat feature was removed, as it now takes ages to increment