BehaviorTree / Groot2

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Active and Deactive Nodes #47

Open wienans opened 7 months ago

wienans commented 7 months ago

Is your feature request related to a problem? Please describe. I find my self currently testing Nodes and also different implementations of Nodes, and i don't want to have multiple implementations of the Nodes running at execution of the Tree, and i don't want to delete them for conveniance if they have many In / Outputs i would need to refill if i want to test the other node again.

Describe the solution you'd like It would be nice to simply right click the Node and deactivate it. In Case of Sequences deactivate the whole sequence and so on. Would be nice if the Node then is visually greyed out or something.

Describe alternatives you've considered I could pack the Node in a Subtree and therefore don't lose the Information if i remove the subtree but that creates quickly deep trees

Groot Version 1.5.2