Beliot / andengine

Automatically exported from code.google.com/p/andengine
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Error on texture drawn #26

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
loading a matrix of sprites (16x16) for the entire screen size.
1. One Async function loads a class "framework"
2. The class "framework" to load the class "Object"
3. The class "Object" load the texture in the pool and creates the sprite, then 
clone the texture on the sprite
4. Attach the sprite to the scene

the end of the loading matrix containing the Class "Subject ", shows the scene

Result:
Often certain sprites are not drawn on the screen.

Android 2.3 on Samsung Galaxy S

Please provide any additional information below.

Original issue reported on code.google.com by Enzo.Pel...@gmail.com on 30 Mar 2011 at 10:46