msqgl.cpp:
QOpenGLFramebufferObject *BufferRenderer::createFramebufferObject(const QSize &size) {
QOpenGLFramebufferObjectFormat format;//run crash
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(GL_RGBA8);
format.setSamples(4);
...
}
when callstate is Streams running,qml show video .
like this:
https://stackoverflow.com/questions/61950058/qquickframebufferobject-causes-crash-in-pyside2
msqgl.cpp: QOpenGLFramebufferObject *BufferRenderer::createFramebufferObject(const QSize &size) { QOpenGLFramebufferObjectFormat format;//run crash format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); format.setInternalTextureFormat(GL_RGBA8); format.setSamples(4); ... } when callstate is Streams running,qml show video . like this: https://stackoverflow.com/questions/61950058/qquickframebufferobject-causes-crash-in-pyside2
codec : https://github.com/BelledonneCommunications/linphone-desktop/issues/827