Closed debugcommand closed 4 years ago
look like some project don't support to build x64 in visual studio
Hello. As of now, 64 bit build isn't supported yet. As far as I know, 32 bit build is actually sufficient.
Please tell me why you would need 64 bits build of the SDK. I would put this on the roadmap if it is really needed.
Regards
@KyronNextLevel i want used in Uinty,it's need x64 dll on windows platform,then i can debug on Unity editor. but now,i had to wrapped Android SDK for Unity,it's too troublesome to debug
@debugcommand I see... Unity 5 has a 32 bits editor https://unity3d.com/fr/get-unity/download/archive If your game doesn't need a lot of memory, you can go with 32 bits. If not, please send us a development request by filling our typeform (click on "contact us"). Our team will then come back to you. Regards
final,unspported unity editor,wrapper native android for unity,it is working!
final,unspported unity editor,wrapper native android for unity,it is working!
can u give me you linphone native android unity sdk ?
1.decaf\src\CMakeLists.txt 39 if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "x86_64") # x86_64 CMAKE_SYSTEM_PROCESSOR always AMD64 2.decaf\src\include\arch_x86_64\arch_intrinsics.h __uint128_t not defined in windows 10
-cmake -G "Visual Studio 15 2017 Win64" .. -open vs2017 build -error: -linphone-sdk\external\decaf\src\include\constant_time.h(151): error C2220: 警告被视为错误 - 没有生成“object”文件 (编译源文件 C:\workspace\codes\linphone-gitlab\linphone-sdk\external\decaf\src\p25519\arch_32\f_impl.c) [C:\workspace\codes\linphone-gitlab\linphone-sdk\build_64\WORK\desktop\Build\decaf\src\p25519\p25519.vcxproj] [C:\workspace\codes\linphone-gitlab\linphone-sdk\build_64\desktop\EP_decaf.vcxproj]