Open Ben1138 opened 2 years ago
I forgot about Barriers
You can also enable/disable connections in Lua via:
BlockPlanningGraphArcs("ConnectionName")
UnblockPlanningGraphArcs("ConnectionName")
Aswell as Barriers:
EnableBarriers("BarrierName")
DisableBarriers("BarrierName")
In the ZE, you can define planning paths with hubs and connections between them:
Question is, will we use this information, or use Unity's Navigation Mesh, or a hybrid of both? Note that different planning paths can target different types of AI: Soldier, Hover, Flyer, etc.
Also import AI HintNodes: