Ben1138 / SWBF2Phoenix

A re-implementation of the old Star Wars Battlefront II (2005) game, utilizing the Unity game engine
GNU Affero General Public License v3.0
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Map Texture placement #19

Open Ben1138 opened 2 years ago

Ben1138 commented 2 years ago

The placement of the Map textures is not quite right atm. The first approach was to take the mean of all command posts positions as a base to figure out the dimensions to use.

grafik

Maps can however define a "Mapbounds" region that is apparently used for this calculation. Find out how exactly, and how the engine behaves when no "Mapbounds" region is present. Then implement it accordingly.

grafik