The placement of the Map textures is not quite right atm. The first approach was to take the mean of all command posts positions as a base to figure out the dimensions to use.
Maps can however define a "Mapbounds" region that is apparently used for this calculation. Find out how exactly, and how the engine behaves when no "Mapbounds" region is present. Then implement it accordingly.
The placement of the Map textures is not quite right atm. The first approach was to take the mean of all command posts positions as a base to figure out the dimensions to use.
Maps can however define a "Mapbounds" region that is apparently used for this calculation. Find out how exactly, and how the engine behaves when no "Mapbounds" region is present. Then implement it accordingly.