See most recent commit msg in LVLImport for notes on HDRP depth test issues with the LVLImport/ConversionAssets/Resources/effects/HDRPParticle* shaders. Also be sure to import the HDRP particle shader samples to get the shader graphs they use.
Moved everything in Projectiles to ordnances
Made grenade a child of PhxGenericWeapon
Added bazooka anim bank
Stubs for manager/pooling classes PhxEffectsManager and PhxExplosionManager added
Deleted PhxImpactSpark stuff
Added parameters mentioned in last PR to PhxProjectiles.Fire eg Position, Rotation
LVLImport/ConversionAssets/Resources/effects/HDRPParticle*
shaders. Also be sure to import the HDRP particle shader samples to get the shader graphs they use.Projectiles
toordnances
grenade
a child ofPhxGenericWeapon
bazooka
anim bankPhxEffectsManager
andPhxExplosionManager
addedPhxImpactSpark
stuffPhxProjectiles.Fire
eg Position, Rotation