Ben1138 / SWBF2Phoenix

A re-implementation of the old Star Wars Battlefront II (2005) game, utilizing the Unity game engine
GNU Affero General Public License v3.0
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State Machine that incorporates Combo's #23

Open Ben1138 opened 2 years ago

Ben1138 commented 2 years ago

We need to create an animation state machine that mirrors the original one in such a way that Combo definitions are useable. Combo definitions are used by artists to override or declare new animations states, transitions, etc.

grafik