Check whether the player “leaves” the map. A Map Boundary is defined as a special path in ZE like this:
The Zero Editor just allows for oval like convex path shapes. Multiple, overlapping boundaries are possible, like on Hoth:
Technically, you could also define other shapes by changing the path name inside the .BND world file manually to another path previously defined in ZE. Although I don't know the behaviour of the original game engine when dealing with such shapes, there's probably a reason for the ZE to only allow convex oval shapes.
Check whether the player “leaves” the map. A Map Boundary is defined as a special path in ZE like this:
The Zero Editor just allows for oval like convex path shapes. Multiple, overlapping boundaries are possible, like on Hoth:
Technically, you could also define other shapes by changing the path name inside the .BND world file manually to another path previously defined in ZE. Although I don't know the behaviour of the original game engine when dealing with such shapes, there's probably a reason for the ZE to only allow convex oval shapes.