Closed GothThot closed 4 years ago
Hmm, does Masterwork disable the starting-a-fortress text screen? I could add handling for that.
I know in the past it has customized the text on that screen. I'd be surprised if it disables the screen entirely now.
Probably going to add a "dismiss textviewer, expecting it to go to this screen next" thing because there are other similar issues currently open.
I've tried using this with the latest version of Masterwork, but as soon as the AI initializes, the game crashes. Would this work at all with Masterwork, or should I stop trying? Here's the log file if it helps. df-ai-debug.log