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BenPyton
/
ProceduralDungeon
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
MIT License
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[BUG/Question] Choose Door called after IsValidDungeon
#57
VGO08
opened
3 weeks ago
25
v3.3.1
#56
BenPyton
closed
1 month ago
0
v3.3.0
#55
BenPyton
closed
2 months ago
0
[BUG] GetAllDoors, Outdoors is a input.
#54
GamesAndBacon
closed
3 months ago
2
[BUG] Unreal Engine 5.3 crashes on PIE when net mode is "Play As Client"
#53
ervinasubartas
closed
3 months ago
4
v3.2.2
#52
BenPyton
closed
3 months ago
0
v3.2.1
#51
BenPyton
closed
4 months ago
0
Question about room logic
#50
GamesAndBacon
opened
4 months ago
2
Update ProceduralDungeonEdTypes.h
#49
MicroGame0
closed
4 months ago
0
Update ProceduralDungeonEdTypes.h
#48
MicroGame0
closed
4 months ago
5
[BUG]LogError
#47
MicroGame0
closed
4 months ago
2
3.2.0
#46
BenPyton
closed
5 months ago
0
3.1.2
#45
BenPyton
closed
6 months ago
0
Randon crash when generating dungeon
#44
originalred
closed
6 months ago
4
Add edits for tvOS and iOS
#43
McManford
opened
6 months ago
3
3.1.1
#42
BenPyton
closed
6 months ago
0
3.1
#41
BenPyton
closed
7 months ago
0
Discord Server
#40
MnkyArts
closed
9 months ago
5
Limit floor count
#39
Perpure
closed
7 months ago
5
3.0
#38
roquefelipe
closed
9 months ago
2
Changing to third person mode
#37
Faulkbeets
closed
10 months ago
2
3.0.1
#36
BenPyton
closed
10 months ago
0
[BUG] cant compile for 5.3
#35
GamesAndBacon
closed
10 months ago
4
[HELP] Enhanced Input not working on MasterLevel, works on my other levels
#34
SevenToaster509
closed
1 year ago
1
Multiplayer level loading
#32
Mikooboy
closed
11 months ago
3
3.0.0
#31
BenPyton
closed
11 months ago
0
Error message when creating new rooms
#30
Destrox12
closed
1 year ago
1
Anyway to predict if a room can be successfully placed/ know if it is actually placed when Choose Next Room?
#29
EiZi233
opened
1 year ago
3
Is it possible to offset the starting room?
#28
SAM2WOW
closed
1 year ago
5
Room's origin consuming collision
#27
SAM2WOW
closed
1 year ago
7
[BUG] Compiling issues
#26
ImBlackMagic
closed
1 year ago
2
set rooms and objectives.
#25
GamesAndBacon
closed
11 months ago
3
Version 2.1.1
#24
BenPyton
closed
1 year ago
0
[BUG] NormalDoor does not replicate movement in multiplayer.
#23
randopixel
closed
1 year ago
10
Version 2.1.0
#22
BenPyton
closed
1 year ago
0
Is there a way to make sure that two rooms connects only by specific doors?
#21
deividasflaved
closed
11 months ago
18
Spawning items to each level from blueprint results in overlapping/ duplicate items and incorrect spawns.
#20
randopixel
closed
1 year ago
9
Question: Where do the functions go
#19
jiggensnaggen
closed
1 year ago
7
[BUG?] [Question] Does this work with World Partition type levels? (should it?)
#18
ImBlackMagic
closed
1 year ago
10
Critical Error when Compiling
#17
Gagel82
closed
1 year ago
13
Question: Is there a way to despawn and respawn individual rooms
#16
SevenToaster509
closed
1 year ago
4
Second dungeon not generated correctly
#15
Jalsson
closed
2 years ago
13
[QUESTION] Top doors and trap doors.
#14
mokargas
closed
2 years ago
2
a lot of issues... [BUG]
#13
Kingpoki
closed
2 years ago
7
How to change occlusion culling distance?
#12
TheNovaProject
closed
2 years ago
2
[BUG] Dungeon Generator spawns extra floors.
#11
DuckJohnn
closed
2 years ago
3
Basic Logic not working properly
#10
Redouane-S
closed
2 years ago
22
[Question] Getting the Seed/random Stream from the DungeonBlueprint
#9
Gensokian
closed
2 years ago
4
Destroy Navmesh
#8
Acroviu
closed
1 year ago
9
Crashing when generating
#7
WiseMatthack
closed
3 years ago
8
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