Closed firatgs closed 6 months ago
Is this happening with Unity 2021.3 (from your other issue)?
I don't have any clue why it doesn't catch that exception. I wouldn't think the plugin does anything wrong here, so i'm thinking about posting to the Unity forums, maybe someone knows in what case it wouldn't catch it.
yes, Sorry I forgot to mention that.
Environment = Unity 2021.3.20f1, Xcode 15.0.
I agree with your point. Just wanted to point out that there could be a better handling by not use the object if it has been disposed or about to dispose instead of checking it in inner scope and throwing an exception as an alternative if there are no immediate solution out there.
Closing this issue for now, Unity fixed quite a lot of issues on their end too.
Hello, the following exception occurs when user goes to background. Most of the users has either no connection to the internet or a bad connection. But I saw couple of users has connection.
The error is caused by:
Weird thing is the exception should have been caught by following try-catch block. But it seems it is not.
When I looked the generated IL2CPP code:
It seems this condition state fails and directly throws the exception as unhandled state.