Closed debsahu closed 5 years ago
When Smooth is 0 the #if SMOOTH
should be false so it will jump to #else
https://github.com/Benik3/Adalight_WS2812_ESP8266_Non-blocking/blob/2cd032bd3f1239f597bea3b7f4cf974abe5886bb/Adalight_ESP/Adalight_ESP.ino#L111-L123
got it, any reason why you using gamma tables instead of NeoPixelBus's Gamma Correction?
I have this Gamma table measured by colorimeter (Eye one display) on my LEDs (APA102).
This table has slower gradient on the beginning and in my opinion it fits better.
Even the original Makuna table is not the best implementation. I made a correction, but it wasn't merged:
https://github.com/Makuna/NeoPixelBus/pull/242
Thanks, got it. how are you processing 500000 baud rate? I'm using Prismatic that has upper limit on 115200. Sorry so many questions.
Do you have latest version of Prismatic? It was in one of the latest update: https://github.com/psieg/Lightpack/releases But yes, you can also edit it manually :)
P.S. I don't use original Prismatic, it was deprecated...
When smooth is 0, 1/0 evaluates to infinity
https://github.com/Benik3/Adalight_WS2812_ESP8266_Non-blocking/blob/2cd032bd3f1239f597bea3b7f4cf974abe5886bb/Adalight_ESP/Adalight_ESP.ino#L77