BenjaFriend / Weave_Engine

Game engine using DirectX 11 working towards being cross platform and networked.
GNU General Public License v3.0
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GLM for math instead of DirectXTK #7

Closed BenjaFriend closed 5 years ago

BenjaFriend commented 5 years ago

Any math calculations should be done using GLM, so that it will work on more than just a Windows platform. This will also open the door to some more physics libraries like Bullet without having to recalculate things every frame.

BenjaFriend commented 5 years ago

Solved with recent PR using GLM