Previously, when the NoiseGenerator found a match for the terrain, it stopped there, and didn't check the other NoiseGeneratorDatas. Now it does, meaning if you have 2 tiles with the same max threshold in different layers, it will place them on top of each other. I couldn't notice any performance differences.
Previously, when the NoiseGenerator found a match for the terrain, it stopped there, and didn't check the other
NoiseGeneratorData
s. Now it does, meaning if you have 2 tiles with the same max threshold in different layers, it will place them on top of each other. I couldn't notice any performance differences.