BenjaTK / Gaea

Procedural generation add-on for Godot 4.
https://benjatk.github.io/Gaea/
MIT License
1.06k stars 52 forks source link

Fix layering in NoiseGenerator #166

Closed BenjaTK closed 1 month ago

BenjaTK commented 1 month ago

Previously, when the NoiseGenerator found a match for the terrain, it stopped there, and didn't check the other NoiseGeneratorDatas. Now it does, meaning if you have 2 tiles with the same max threshold in different layers, it will place them on top of each other. I couldn't notice any performance differences.