Hi, I'v been playing with the noise filter (to create chunks of walls inside a dungeon) with a WalkerGenerator and a 2D tilemap.
I found the NoisePainter (blue tiles) ignores the whitelist filtering using IDs and paints noise outside the tiles in the whitelist. Bellow is the example:
Center tiles and gray tile are all floor (ID set in the main settings)
The NoisePainter only paints outside although its white list IDS include floor. I'm I missing something or is this a bug? Playing with the noise settings also did not change anything.
Hi, I'v been playing with the noise filter (to create chunks of walls inside a dungeon) with a WalkerGenerator and a 2D tilemap.
I found the NoisePainter (blue tiles) ignores the whitelist filtering using IDs and paints noise outside the tiles in the whitelist. Bellow is the example:
Center tiles and gray tile are all
floor
(ID set in the main settings)The NoisePainter only paints outside although its white list IDS include
floor
. I'm I missing something or is this a bug? Playing with the noise settings also did not change anything.