A mob should be on the island when a player first creates their island, since it was there when the island blueprint was copied and saved.
Observed/Actual behavior
The island generates everything correctly except the mob is not spawned. The island blueprint was indeed copied and saved with a mob present on it.
Steps/models to reproduce
Player does /sb create or /sb reset and generates a new island
Everything about the blueprint that is loaded in is correct except the mob(s) that were intended to be there are not there.
New blueprints of many different varieties have been created and tested, all of which did indeed have a mob on them when copied and save, but not a single mob will load in upon island generation.
(mobs in question are all either cows, pigs, or chickens, and they have all been renamed by a nametag to something unique)
We recently upgraded our server from 1.17 to 1.20.4. I uploaded our old blueprints onto the new version of the server, but I also tried creating entirely new blueprints and in both cases I cannot get any mobs to appear on island generation.
Expected behavior
A mob should be on the island when a player first creates their island, since it was there when the island blueprint was copied and saved.
Observed/Actual behavior
The island generates everything correctly except the mob is not spawned. The island blueprint was indeed copied and saved with a mob present on it.
Steps/models to reproduce
Player does /sb create or /sb reset and generates a new island
Everything about the blueprint that is loaded in is correct except the mob(s) that were intended to be there are not there.
New blueprints of many different varieties have been created and tested, all of which did indeed have a mob on them when copied and save, but not a single mob will load in upon island generation.
(mobs in question are all either cows, pigs, or chickens, and they have all been renamed by a nametag to something unique)
BentoBox version
[13.04 16:43:07] [Server] [INFO] Running PAPER 1.20.4. [13.04 16:43:07] [Server] [INFO] (git-Paper-484 (MC: 1.20.4)) [13.04 16:43:07] [Server] [INFO] BentoBox version: 2.2.0 [13.04 16:43:07] [Server] [INFO] Database: JSON [13.04 16:43:07] [Server] [INFO] Loaded Game Worlds: [13.04 16:43:07] [Server] [INFO] bskyblock_world (BSkyBlock): Overworld, Nether, The End [13.04 16:43:07] [Server] [INFO] caveblock-world (CaveBlock): Overworld, Nether, The End [13.04 16:43:07] [Server] [INFO] skygrid-world (SkyGrid): Overworld, Nether, The End [13.04 16:43:07] [Server] [INFO] Loaded Addons: [13.04 16:43:07] [Server] [INFO] Biomes 2.1.1 (ENABLED) [13.04 16:43:07] [Server] [INFO] BSkyBlock 1.17.1 (ENABLED) [13.04 16:43:07] [Server] [INFO] CaveBlock 1.18.0 (ENABLED) [13.04 16:43:07] [Server] [INFO] Challenges 1.3.0 (ENABLED) [13.04 16:43:07] [Server] [INFO] ControlPanel 1.13.1 (ENABLED) [13.04 16:43:07] [Server] [INFO] DimensionalTrees 1.7.0 (ENABLED) [13.04 16:43:07] [Server] [INFO] Level 2.12.0 (ENABLED) [13.04 16:43:07] [Server] [INFO] Limits 1.20.1 (ENABLED) [13.04 16:43:07] [Server] [INFO] SkyGrid 1.19.0 (ENABLED) [13.04 16:43:07] [Server] [INFO] Warps 1.14.0 (ENABLED)
Plugin list
No response
Other
We recently upgraded our server from 1.17 to 1.20.4. I uploaded our old blueprints onto the new version of the server, but I also tried creating entirely new blueprints and in both cases I cannot get any mobs to appear on island generation.