Closed HSGamer closed 2 years ago
Any suggestion?
Thanks for the PR! I was working on a 1.17 generator too. Unfortunately due to IRL work I don't have time to work on it much so I just made #68 . Please tell me what you think.
Thanks for the PR! I was working on a 1.17 generator too. Unfortunately due to IRL work I don't have time to work on it much so I just made #68 . Please tell me what you think.
My PR moved your ore generator to an BlockPopulator
, so that we could give the user to choose the old settings or the new world generator.
If you changed anything in your new PR #68, from my perspective, you should merge this PR and then apply your changes to the new BlockPopulator
named NewMaterialPopolator
.
I am confused a bit. What is the difference between both PRs?
As I saw, you just re-opened the old PR #61. Did you change anything new?
All populators are updated to the new API. It's good to merge now.
Changes
BlockPopulator
, and an option in the settingshasAI
option for ENTITY, so the format will beENTITY:<type>:<percent>:<amount>[:<hasAI>]
Notice