Open mrfloris opened 5 years ago
Uhm, we noticed that horses spawn perfectly fine, but a bit too much. From what I understand the max should be one ?
PLAINS:
friendlyname: "Horse Plains"
biome: PLAINS
icon: GRASS_BLOCK
priority: 1
contents:
GRASS_BLOCK: 3
plants:
TALL_GRASS: 10:GRASS_BLOCK
mobs:
HORSE: 10:GRASS_BLOCK
moblimit: 1
we have 12 horses and growing, ..
Do i misunderstand mob limit ?
I'll answer the last question first and then post other answers. Mob limit is how many blocks of area each mob must have. So you have it set to 1 so that means a horse only needs 1 block. Set it to 9 or something.
The background on the bad docs is because this add-on is a port from the Greenhouses plugin that I wrote and I copied over the text from there. Unfortunately, I'm always busy doing other things so I haven't been able to implement those other features yet. I did Greenhouses as a real minimum-viable-release just to get it out there for BentoBox and so that explains the lack of love. I need to clean stuff up!
Could it be possible to limit greenhouse only to our world named /skyblock/ or our /acid/ map ? .. and not have it work in say our wild world or a towny map ?
Yes. That's a bug actually. It should only work in island worlds.
Using bonemeal in hoppers, the 'tall' flowers don't show, their bottom half does, not their top half
I think there was another issue on this filed. I need to try and work out how to do this.
Hey there,
I am too unfamiliar with this github stuff, so this will hopefully do. This is about a few things I've noticed.
The main github page
https://github.com/BentoBoxWorld/BentoBox
doesn't mention greenhouse add-on. I found it on Jenkins.The github page
https://github.com/BentoBoxWorld/Greenhouses
doesn't have a link on the readme to Jenkins buildhttps://ci.codemc.org/job/BentoBoxWorld/job/Greenhouses/
.The add-on is called
greenhouses
(plural) but the command does not work inside the game. The in-game command is/is greenhouse
The github and jenkins are all plural, I personally understand that, but keep typing greenhouse, since you're working with 'one'. So I guess that's fine. Maybe at least add an alias so they both work?
/is greenhouse
+/is greenhouses
Because first installation, I thought I mistyped the command, or didn't install it properly. Typed gre... and it auto suggested with greenhouse (not plural). (Again, personally i really prefer just greenhouse, hehe)The github readme page for greenhouses mentions the same things twice:
Talking about commands, as operator on the server I don't get most of the listed commands actually. I can use:
The readme lists however (and implies these are listed in greenhouse help):
Both
greenhouse recipe
andgreenhouse list
don't seem to exist.When using the nether recipe/biome, the whole text goes red, it doesn't seem to 'reset' if that makes sense. see img
Fun fact, the thing from earlier about something being listed twice, the
greenhouse info
, isn't listed as a command, nor works in-game. Same forgreenhouse reload
. (any none working sub-command just shows the help page btw)Using bonemeal in hoppers, the 'tall' flowers don't show, their bottom half does, not their top half
FEATURE REQUESTS
While I am here ;P
Could it be possible to limit greenhouse only to our world named /skyblock/ or our /acid/ map ? .. and not have it work in say our wild world or a towny map ?
And would it be possible to limit the player to one greenhouse at a time? Instead of allowing them to i believe make as many as they want? We run in difficulty hard for skyblock/ and would not mind if they have to work for some items.