When the island is created, it shows the level 0. But when I break the existing blocks, it starts to drop from level 0, i.e. to negative numbers. I turned off the feature that caused the level drop due to deaths. How will I ensure that it does not drop to negative numbers? I think there's an bug issue here.
# Config file for Level add-on Version 1.9.3
# Game Mode Addons
# Level will hook into these game mode addons. Don't forget to set any world-specific
# block values below!
game-modes:
- AcidIsland
- BSkyBlock
- CaveBlock
#- SkyGrid
# Performance settings
# Level is very processor-intensive, so these settings may need to be tweaked to optimize for your server
# Delay between each task that loads chunks for calculating levels
# Increasing this will slow down level calculations but reduce average load
task-delay: 1
# Number of chunks that will be processed per task
chunks: 10
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.
# Calculate island level on login
# This silently calculates the player's island level when they login
# This applies to all islands the player has on the server, e.g., BSkyBlock, AcidIsland
login: false
# Include nether island in level calculations.
# Warning: Enabling this mid-game will give players with an island a jump in
# island level. New islands will be correctly zeroed.
nether: false
# Include end island in level calculations
# Warning: Enabling this mid-game will give players with an island a jump in
# island level. New islands will be correctly zeroed.
end: false
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 1000
# Island level calculation formula
# blocks - the sum total of all block values, less any death penalty
# level_cost - in a linear equation, the value of one level
# This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer
# for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)
level-calc: blocks / level_cost
# Cooldown between level requests in seconds
levelwait: 150
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 0
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# For other death related settings, see the GameModeAddon's config.yml settings.
# Shorthand island level
# Shows large level values rounded down, e.g., 10,345 -> 10k
shorthand: true
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit
limits:
COBBLESTONE: 10000
NETHERRACK: 1000
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of 0. AIR is always zero.
# Format is MATERIAL: value
blocks:
COBBLESTONE: 1 #0.001
DIRT: 30
GRASS_BLOCK: 40
STONE: 2
STONE_BRICKS: 3
STONE_SLAB: 1
STONE_BRICK_SLAB: 1
GRANITE: 10
ANDESITE: 10
GRAVEL: 10
#tahtalar
OAK_PLANKS: 1
JUNGLE_PLANKS: 1
BIRCH_PLANKS: 1
ACACIA_PLANKS: 1
DARK_OAK_PLANKS: 1
SPRUCE_PLANKS: 1
NETHERRACK: 1
SOUL_SAND: 10
GLOWSTONE: 15
OBSIDIAN: 150
PACKED_ICE: 30
SLIME_BLOCK: 0
COAL_BLOCK: 40
REDSTONE_BLOCK: 20
IRON_BLOCK: 50
GOLD_BLOCK: 200
DIAMOND_BLOCK: 3000
SPONGE: 52000
There is no bug here. If the island level is 0 when you start and you remove blocks, then the island level is less than you started with, so it's negative.
When the island is created, it shows the level 0. But when I break the existing blocks, it starts to drop from level 0, i.e. to negative numbers. I turned off the feature that caused the level drop due to deaths. How will I ensure that it does not drop to negative numbers? I think there's an bug issue here.
bbox version
my config