Closed NotMyFault closed 4 years ago
Chunks have to be loaded to grow a tree but they should already be loaded unless the chunk is far away from a player. What are your island sizes and view distance?
I recently made a change that disabled twerking in the nether and end, so that should help. See release 1.2.0.
Also, there's a feature request to only allow twerking in a (small) radius around the player. That may help too.
Island boundaries are 100x100 and view distance is 4.
Okay. I've made chunk loading when growing trees async. Please try 1.2.1 from the CI server.
Aight, I'll give it a try and report back later
Yup, that helped. Ty
Description
Describe the bug
I'm not running into a bug, just into an optimization issue:
The named event is pretty heavy, considering it loads chunks sync to grows the trees. It would be a charm if the event could be optimized/removed. I'm not sure if loading chunks sync is mandatory to grow trees.
Steps to reproduce the behavior
Not relevant
Expected behavior
Optimization of the named events.
Environment
BentoBox Version (Mandatory)