BentouDev / YAGE

Simple game engine, written in C++
MIT License
8 stars 2 forks source link

Dynamic GPU buffers #15

Open BentouDev opened 7 years ago

BentouDev commented 7 years ago

Dynamically allocated GPU ring/scratch buffers

BentouDev commented 7 years ago

Seems we may use current static buffer class for this purpose, just with enabled setting map mode from constructor and fence on map/unmap