BentouDev / YAGE

Simple game engine, written in C++
MIT License
8 stars 2 forks source link

Docker build #35

Closed BentouDev closed 6 years ago

BentouDev commented 6 years ago

Build now happens inside docker container with prebuild dependencies provided, what reduced build time

codecov-io commented 6 years ago

Codecov Report

Merging #35 into master will decrease coverage by 65.95%. The diff coverage is 6.89%.

Impacted file tree graph

@@             Coverage Diff             @@
##           master      #35       +/-   ##
===========================================
- Coverage      80%   14.04%   -65.96%     
===========================================
  Files          33      128       +95     
  Lines         710     4002     +3292     
===========================================
- Hits          568      562        -6     
- Misses        142     3440     +3298
Impacted Files Coverage Δ
Source/Core/src/EventQueue.cpp 0% <ø> (ø)
Source/Core/include/Core/Gfx/Rectangle.h 0% <ø> (ø)
Source/Utils/include/Utils/DefaultTrait.h 100% <ø> (ø) :arrow_up:
Source/Utils/include/Utils/Handle.h 15.38% <0%> (-51.29%) :arrow_down:
Source/Core/src/Resources/Mesh/ModelLoader.cpp 0% <0%> (ø)
Source/Utils/include/Utils/Allocator.h 0% <0%> (ø) :arrow_up:
Source/Utils/include/Utils/Container.h 0% <0%> (ø)
Source/Core/src/EngineApis.cpp 0% <0%> (ø)
Source/Utils/src/FreeListAllocator.cpp 94.07% <100%> (-0.22%) :arrow_down:
Source/Utils/include/Utils/Slice.h 33.33% <0%> (-66.67%) :arrow_down:
... and 111 more

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