The way that the ConfigurationManager detects key input only works with the UnityEngine.Input class but some games use the Unity Input System package instead which gives this error in the Player.log file:
(Filename: D:/SVN/BepInEx.ConfigurationManager/ConfigurationManager/ConfigurationManager.cs Line: 597)
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
at (wrapper managed-to-native) UnityEngine.Input.GetKeyDownInt(UnityEngine.KeyCode)
at UnityEngine.Input.GetKeyDown (UnityEngine.KeyCode key) [0x00001] in <dc91b8bd68954aeba15a42ea03c6382c>:0
at BepInEx.Configuration.KeyboardShortcut.IsDown () [0x0000c] in <23c82cada6174aeea1f2659206cab34d>:0
at ConfigurationManager.ConfigurationManager.Update () [0x0001d] in D:\SVN\BepInEx.ConfigurationManager\ConfigurationManager\ConfigurationManager.cs:597
The way that the ConfigurationManager detects key input only works with the
UnityEngine.Input
class but some games use the Unity Input System package instead which gives this error in thePlayer.log
file:An example of a game that uses this system is the Farewell North demo: https://store.steampowered.com/app/1432850/Farewell_North/