BepInEx / BepInEx.ConfigurationManager

Plugin configuration manager for BepInEx
https://www.patreon.com/ManlyMarco
GNU Lesser General Public License v3.0
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Bepin Configuration Manager Not Showing Any Plugins #90

Open SecretAdmirer22 opened 3 months ago

SecretAdmirer22 commented 3 months ago

Hi, I"m having the same trouble now as this fellow had in 2021: https://github.com/BepInEx/BepInEx.ConfigurationManager/issues/29 Any suggestions?

ManlyMarco commented 3 months ago

Update to latest version.

SecretAdmirer22 commented 3 months ago

Did.

On Mon, Apr 22, 2024 at 1:07 AM ManlyMarco @.***> wrote:

Update to latest version.

— Reply to this email directly, view it on GitHub https://github.com/BepInEx/BepInEx.ConfigurationManager/issues/90#issuecomment-2068640806, or unsubscribe https://github.com/notifications/unsubscribe-auth/BH2QRGUSRI5A2QPD7MU2SO3Y6SZJTAVCNFSM6AAAAABGSB3IPSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANRYGY2DAOBQGY . You are receiving this because you authored the thread.Message ID: @.***>

SecretAdmirer22 commented 3 months ago

Or rather, I had. I must be missing something.

SecretAdmirer22 commented 3 months ago

This is what I've got:

[Message: BepInEx] BepInEx 5.4.21.0 - COM3D2x64 (4/11/2024 11:07:35 PM) [Info : BepInEx] Running under Unity v5.6.4.2592710 [Info : BepInEx] CLR runtime version: 2.0.50727.1433 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0] [Info : BepInEx] Loaded 1 patcher method from [BepInEx.SybarisLoader.Patcher 1.2.0.0] [Info : BepInEx] 2 patcher plugins loaded [Warning:SybarisLoader] Loading patchers from "BepInEx.Configuration.ConfigWrapper`1[System.String]" [Info :SybarisLoader] Loaded Sybaris\COM3D2.AutoConverter.Patcher.dll [Info :SybarisLoader] Adding COM3D2.AutoConverter.Patcher.Patcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.BodyCategoryAdd.Patcher.dll [Info :SybarisLoader] Adding COM3D2.BodyCategoryAdd.Patcher.Patcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.DistortCorrect.Patcher.dll [Info :SybarisLoader] Adding COM3D2.DistortCorrect.Patcher.Patcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.ExternalPreset.Patcher.dll [Info :SybarisLoader] Adding CM3D2.ExternalPreset.Patcher.ExternalPresetPatch [Info :SybarisLoader] Loaded Sybaris\COM3D2.ExternalSaveData.Patcher.dll [Info :SybarisLoader] Adding CM3D2.ExternalSaveData.Patcher.Patcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.FaceType.Patcher.dll [Info :SybarisLoader] Adding COM3D2.FaceType.Patcher.FaceType [Info :SybarisLoader] Loaded Sybaris\COM3D2.MaidVoicePitch.Patcher.dll [Info :SybarisLoader] Adding CM3D2.MaidVoicePitch.Patcher.MaidVoicePitchPatcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.MTAccelerator.Patcher.dll [Info :SybarisLoader] Adding COM3D2.MTAccelerator.Patcher.MTAccelerator [Info :SybarisLoader] Loaded Sybaris\COM3D2.NeighUncensor.Patcher.dll [Info :SybarisLoader] Adding COM3D2.NeighUncensor.Patcher.NeighUncensorPatcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.NTRlight.Patcher.dll [Info :SybarisLoader] Adding COM3D2.NTRlight.Patcher.Patcher [Info :SybarisLoader] Loaded Sybaris\COM3D2.SKAccelerator.Patcher.dll [Info :SybarisLoader] Adding COM3D2.SKAccelerator.Patcher.SKAccelerator [Info :SybarisLoader] Loaded Sybaris\COM3D2.VoiceNormalizer.Patcher.dll [Info :SybarisLoader] Adding CM3D2.VoiceNormalizer.Patcher.VoiceNormalizerPatcher [Info :SybarisLoader] Loaded Sybaris\IMGUITranslationLoader.Sybaris.Patcher.dll [Info :SybarisLoader] Adding IMGUITranslationLoader.Sybaris.Patcher.Patcher [Info :SybarisLoader] Loaded Sybaris\RGBPalette.Patcher.dll [Info :SybarisLoader] Adding RGBPalette.Patcher [Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader] [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.SybarisLoader.Patcher.Loader] [Info :SybarisLoader] Patching assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [Info :SybarisLoader] Invoking: COM3D2.AutoConverter.Patcher.Patcher:Patch [Info : Console] CM3D2.AutoConverter.Patcher [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Boolean BoneHair2::InitGameObject(UnityEngine.GameObject,MPN)/System.Void COM3D2.AutoConverter.Managed.AutoConverterManaged::preBoneHair2Init(BoneHair2,UnityEngine.GameObject,MPN) [Info : Console] ImportReferenceSystem.Void COM3D2.AutoConverter.Managed.AutoConverterManaged::preBoneHair2Init(BoneHair2,UnityEngine.GameObject,MPN) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldc.i4.0 [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void TBody::LoadBody_R(System.String,Maid)/System.Void COM3D2.AutoConverter.Managed.AutoConverterManaged::postLoadBody_R(TBody,System.String,Maid) [Info : Console] ImportReferenceSystem.Void COM3D2.AutoConverter.Managed.AutoConverterManaged::postLoadBody_R(TBody,System.String,Maid) [Info : Console] [Info : Console] il.InsertAfter:IL_0c63: ret [Info : Console] index:929/1232 [Info : Console] Replace(929): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(930):IL_0000: ret [Info : Console] il.InsertBefore(930):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(931):IL_0000: ldarg f_strModelFileName [Info : Console] il.InsertBefore(932):IL_0000: ldarg f_maid [Info : Console] il.InsertBefore(933):IL_0000: call System.Void COM3D2.AutoConverter.Managed.AutoConverterManaged::postLoadBody_R(TBody,System.String,Maid) [Info : Console] il.InsertAfter:IL_1076: ret [Info : Console] index:1237/1237 [Info : Console] Replace(1237): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(1238):IL_0000: ret [Info : Console] il.InsertBefore(1238):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(1239):IL_0000: ldarg f_strModelFileName [Info : Console] il.InsertBefore(1240):IL_0000: ldarg f_maid [Info : Console] il.InsertBefore(1241):IL_0000: call System.Void COM3D2.AutoConverter.Managed.AutoConverterManaged::postLoadBody_R(TBody,System.String,Maid) [Info : Console] HookMethod ExPostCallRet/Assembly-CSharp.dll/UnityEngine.GameObject ImportCM::LoadSkinMesh_R(System.String,TMorph,System.String,TBodySkin,System.Int32)/UnityEngine.GameObject COM3D2.AutoConverter.Managed.AutoConverterManaged::expostLoadSkinMesh_R(UnityEngine.GameObject,System.String,TMorph,System.String,TBodySkin,System.Int32) [Info : Console] ImportReferenceUnityEngine.GameObject COM3D2.AutoConverter.Managed.AutoConverterManaged::expostLoadSkinMesh_R(UnityEngine.GameObject,System.String,TMorph,System.String,TBodySkin,System.Int32) [Info : Console] [Info : Console] il.InsertAfter:IL_0954: ret [Info : Console] index:805/805 [Info : Console] Replace(805): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(806):IL_0000: ret [Info : Console] il.InsertBefore(806):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(807):IL_0000: ldarg morph [Info : Console] il.InsertBefore(808):IL_0000: ldarg slotname [Info : Console] il.InsertBefore(809):IL_0000: ldarg bodyskin [Info : Console] il.InsertBefore(810):IL_0000: ldarg layer [Info : Console] il.InsertBefore(811):IL_0000: call UnityEngine.GameObject COM3D2.AutoConverter.Managed.AutoConverterManaged::expostLoadSkinMesh_R(UnityEngine.GameObject,System.String,TMorph,System.String,TBodySkin,System.Int32) [Info : Console] AddItem(MPN,System.String,System.String,System.String,System.String,System.Boolean) [Info : Console] AddItem(MPN,System.String,System.String,System.String,System.String,System.Boolean,System.Int32) [Info : Console] フック挿入 AddItem for COM3D2 [Info : Console] ReadMaterial(System.IO.BinaryReader,TBodySkin,UnityEngine.Material) [Info : Console] フック挿入 ReadMaterial for COM3D2 [Info : Console] フック挿入 CheckShaderName [Info : Console] フック挿入 CheckMateTexName [Info : Console] ProcScript(Maid,System.String,System.Boolean,SubProp) [Info : Console] ProcScript(Maid,MaidProp,System.Boolean,SubProp) [Info : Console] フック挿入 postProcScriptBin [Info : Console] AutoConverterフック・パッチ結果 [フック]BoneHair2.InitGameObject : 成功 [フック]TBody.LoadBody_R : 成功(COM3D2タイプ) [フック]ImportCM.LoadSkinMesh_R : 成功(COM3D2タイプ) [パッチ]TBody.AddItem : 仕込完了(COM3D2タイプ) [パッチ]ImportCM.ReadMaterial : 仕込完了(COM3D2タイプ) [パッチ][Mode 0]Menu.ProcScript : 仕込完了

[Info :SybarisLoader] Invoking: COM3D2.BodyCategoryAdd.Patcher.Patcher:Patch [Info : Console] SetHook - Assembly-CSharp/GameMain|OnInitialize -> COM3D2.BodyCategoryAdd.Managed/COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged|PostOnInitialize [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void GameMain::OnInitialize()/System.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::PostOnInitialize(GameMain) [Info : Console] ImportReferenceSystem.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::PostOnInitialize(GameMain) [Info : Console] [Info : Console] il.InsertAfter:IL_0099: ret [Info : Console] index:50/586 [Info : Console] Replace(50): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(51):IL_0000: ret [Info : Console] il.InsertBefore(51):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(52):IL_0000: call System.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::PostOnInitialize(GameMain) [Info : Console] il.InsertAfter:IL_07eb: ret [Info : Console] index:589/589 [Info : Console] Replace(589): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(590):IL_0000: ret [Info : Console] il.InsertBefore(590):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(591):IL_0000: call System.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::PostOnInitialize(GameMain) [Info : Console] SetHook - Assembly-CSharp/Maid|AllProcPropSeq -> COM3D2.BodyCategoryAdd.Managed/COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged|PreAllProcPropSeq [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void Maid::AllProcPropSeq()/System.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::PreAllProcPropSeq(Maid) [Info : Console] ImportReferenceSystem.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::PreAllProcPropSeq(Maid) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldarg.0 [Info : Console] SetHook - Assembly-CSharp/SceneEdit|UpdatePanel_PartsType -> COM3D2.BodyCategoryAdd.Managed/COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged|UpdatePanel_PartsType [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void SceneEdit::UpdatePanel_PartsType(SceneEdit/SCategory)/System.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::UpdatePanel_PartsType(SceneEdit,SceneEdit/SCategory) [Info : Console] ImportReferenceSystem.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::UpdatePanel_PartsType(SceneEdit,SceneEdit/SCategory) [Info : Console] [Info : Console] il.InsertAfter:IL_0372: ret [Info : Console] index:278/278 [Info : Console] Replace(278): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(279):IL_0000: ret [Info : Console] il.InsertBefore(279):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(280):IL_0000: ldarg f_cate [Info : Console] il.InsertBefore(281):IL_0000: call System.Void COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged::UpdatePanel_PartsType(SceneEdit,SceneEdit/SCategory) [Info :SybarisLoader] Invoking: COM3D2.DistortCorrect.Patcher.Patcher:Patch [Info : Console] SetHook - Assembly-CSharp/TBody|AddItem(MPN,System.String,System.String,System.String,System.String,System.Boolean,System.Int32) -> COM3D2.DistortCorrect.Managed/CM3D2.DistortCorrect.Managed.DistortCorrectManaged|AddItem(TBody,MPN,System.String,System.String,System.String,System.String,System.Boolean,System.Int32) [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void TBody::AddItem(MPN,System.String,System.String,System.String,System.String,System.Boolean,System.Int32)/System.Void CM3D2.DistortCorrect.Managed.DistortCorrectManaged::AddItem(TBody,MPN,System.String,System.String,System.String,System.String,System.Boolean,System.Int32) [Info : Console] ImportReferenceSystem.Void CM3D2.DistortCorrect.Managed.DistortCorrectManaged::AddItem(TBody,MPN,System.String,System.String,System.String,System.String,System.Boolean,System.Int32) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldsfld System.Collections.Hashtable TBody::hashSlotName [Info : Console] SetHook - Assembly-CSharp/TBody|DelItem -> COM3D2.DistortCorrect.Managed/CM3D2.DistortCorrect.Managed.DistortCorrectManaged|DelItem [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void TBody::DelItem(MPN,System.String)/System.Void CM3D2.DistortCorrect.Managed.DistortCorrectManaged::DelItem(TBody,MPN,System.String) [Info : Console] ImportReferenceSystem.Void CM3D2.DistortCorrect.Managed.DistortCorrectManaged::DelItem(TBody,MPN,System.String) [Info : Console] [Info : Console] il.InsertBefore:IL0000: ldsfld System.Collections.Hashtable TBody::hashSlotName [Info : Console] SetHook - Assembly-CSharp/BoneMorph|Blend -> COM3D2.DistortCorrect.Managed/CM3D2.DistortCorrect.Managed.DistortCorrectManaged|PreBlend [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void BoneMorph::Blend()/System.Void CM3D2.DistortCorrect.Managed.DistortCorrectManaged::PreBlend(BoneMorph) [Info : Console] ImportReferenceSystem.Void CM3D2.DistortCorrect.Managed.DistortCorrectManaged::PreBlend(BoneMorph_) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldarg.0 [Info : Console] method LoadSkinMesh_R [Info : Console] it IL_01e3: ldloc.s V_16 [Info : Console] next IL_01e5: brfalse IL_0267 [Info : Console] method LoadOnlyBone_R [Info : Console] it IL_00db: ldloc.s V_11 [Info : Console] next IL_00dd: brfalse IL_0145 [Info :SybarisLoader] Invoking: CM3D2.ExternalPreset.Patcher.ExternalPresetPatch:Patch [Info : Console] SetHook - Assembly-CSharp/CharacterMgr|PresetSaveNotWriteFile -> COM3D2.ExternalPreset.Managed/CM3D2.ExternalPreset.Managed.ExPreset|PostCharacterMgrPresetSaveNotWriteFile [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Byte[] CharacterMgr::PresetSaveNotWriteFile(Maid,CharacterMgr/PresetType)/System.Void CM3D2.ExternalPreset.Managed.ExPreset::PostCharacterMgrPresetSaveNotWriteFile(CharacterMgr,Maid,CharacterMgr/PresetType) [Info : Console] ImportReferenceSystem.Void CM3D2.ExternalPreset.Managed.ExPreset::PostCharacterMgrPresetSaveNotWriteFile(CharacterMgr,Maid,CharacterMgr/PresetType) [Info : Console] [Info : Console] il.InsertAfter:IL_008e: ret [Info : Console] index:57/57 [Info : Console] Replace(57): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(58):IL_0000: ret [Info : Console] il.InsertBefore(58):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(59):IL_0000: ldarg f_maid [Info : Console] il.InsertBefore(60):IL_0000: ldarg f_type [Info : Console] il.InsertBefore(61):IL_0000: call System.Void CM3D2.ExternalPreset.Managed.ExPreset::PostCharacterMgrPresetSaveNotWriteFile(CharacterMgr,Maid,CharacterMgr/PresetType) [Info :SybarisLoader] Invoking: CM3D2.ExternalSaveData.Patcher.Patcher:Patch [Info : Console] SetHook - Assembly-CSharp/GameMain|OnInitialize -> COM3D2.ExternalSaveData.Managed/CM3D2.ExternalSaveData.Managed.ExSaveData|DummyInitialize [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void GameMain::OnInitialize()/System.Void CM3D2.ExternalSaveData.Managed.ExSaveData::DummyInitialize(GameMain) [Info : Console] ImportReferenceSystem.Void CM3D2.ExternalSaveData.Managed.ExSaveData::DummyInitialize(GameMain) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: call System.String[] System.Environment::GetCommandLineArgs() [Info : Console] SetHook - Assembly-CSharp/GameMain|Deserialize -> COM3D2.ExternalSaveData.Managed/CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize|Invoke [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Boolean GameMain::Deserialize(System.Int32,System.Boolean)/System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] ImportReferenceSystem.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] [Info : Console] il.InsertAfter:IL_007b: ret [Info : Console] index:42/529 [Info : Console] Replace(42): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(43):IL_0000: ret [Info : Console] il.InsertBefore(43):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(44):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(45):IL_0000: ldarg scriptExec [Info : Console] il.InsertBefore(46):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] il.InsertAfter:IL_00ef: ret [Info : Console] index:86/534 [Info : Console] Replace(86): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(87):IL_0000: ret [Info : Console] il.InsertBefore(87):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(88):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(89):IL_0000: ldarg scriptExec [Info : Console] il.InsertBefore(90):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] il.InsertAfter:IL_026e: ret [Info : Console] index:208/539 [Info : Console] Replace(208): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(209):IL_0000: ret [Info : Console] il.InsertBefore(209):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(210):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(211):IL_0000: ldarg scriptExec [Info : Console] il.InsertBefore(212):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] il.InsertAfter:IL_06b5: ret [Info : Console] index:542/544 [Info : Console] Replace(542): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(543):IL_0000: ret [Info : Console] il.InsertBefore(543):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(544):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(545):IL_0000: ldarg scriptExec [Info : Console] il.InsertBefore(546):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] il.InsertAfter:IL_06b8: ret [Info : Console] index:549/549 [Info : Console] Replace(549): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(550):IL_0000: ret [Info : Console] il.InsertBefore(550):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(551):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(552):IL_0000: ldarg scriptExec [Info : Console] il.InsertBefore(553):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Deserialize::Invoke(GameMain,System.Int32,System.Boolean) [Info : Console] SetHook - Assembly-CSharp/GameMain|Serialize -> COM3D2.ExternalSaveData.Managed/CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Serialize|Invoke [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Boolean GameMain::Serialize(System.Int32,System.String)/System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Serialize::Invoke(GameMain,System.Int32,System.String) [Info : Console] ImportReferenceSystem.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Serialize::Invoke(GameMain,System.Int32,System.String) [Info : Console] [Info : Console] il.InsertAfter:IL_02ea: ret [Info : Console] index:227/227 [Info : Console] Replace(227): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(228):IL_0000: ret [Info : Console] il.InsertBefore(228):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(229):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(230):IL_0000: ldarg f_strComment [Info : Console] il.InsertBefore(231):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.Serialize::Invoke(GameMain,System.Int32,System.String) [Info : Console] SetHook - Assembly-CSharp/GameMain|DeleteSerializeData -> COM3D2.ExternalSaveData.Managed/CM3D2.ExternalSaveData.Managed.GameMainCallbacks.DeleteSerializeData|Invoke [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void GameMain::DeleteSerializeData(System.Int32)/System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.DeleteSerializeData::Invoke(GameMain,System.Int32) [Info : Console] ImportReferenceSystem.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.DeleteSerializeData::Invoke(GameMain,System.Int32) [Info : Console] [Info : Console] il.InsertAfter:IL_004e: ret [Info : Console] index:22/22 [Info : Console] Replace(22): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(23):IL_0000: ret [Info : Console] il.InsertBefore(23):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(24):IL_0000: ldarg f_nSaveNo [Info : Console] il.InsertBefore(25):IL_0000: call System.Void CM3D2.ExternalSaveData.Managed.GameMainCallbacks.DeleteSerializeData::Invoke(GameMain,System.Int32) [Info :SybarisLoader] Invoking: COM3D2.FaceType.Patcher.FaceType:Patch [Info :SybarisLoader] Invoking: CM3D2.MaidVoicePitch.Patcher.MaidVoicePitchPatcher:Patch [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void TBody::LateUpdate()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.TBody.LateUpdate::Invoke(TBody) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.TBody.LateUpdate::Invoke(TBody) [Info : Console] [Info : Console] il.InsertAfter:IL_000b: ret [Info : Console] index:3/160 [Info : Console] Replace(3): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(4):IL_0000: ret [Info : Console] il.InsertBefore(4):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(5):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.TBody.LateUpdate::Invoke(TBody) [Info : Console] il.InsertAfter:IL_0218: ret [Info : Console] index:163/163 [Info : Console] Replace(163): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(164):IL_0000: ret [Info : Console] il.InsertBefore(164):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(165):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.TBody.LateUpdate::Invoke(TBody) [Info : Console] HookMethod PreJump/Assembly-CSharp.dll/System.Void TBody::MoveHeadAndEye()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.TBody.MoveHeadAndEye::Invoke(TBody) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.TBody.MoveHeadAndEye::Invoke(TBody) [Info : Console] [Info : Console] il.InsertBefore:IL0000: ldarg.0 [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void BoneMorph::Blend()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.BoneMorph.Blend::Invoke(BoneMorph) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.BoneMorph.Blend::Invoke(BoneMorph) [Info : Console] [Info : Console] il.InsertAfter:IL_0870: ret [Info : Console] index:636/636 [Info : Console] Replace(636): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(637):IL_0000: ret [Info : Console] il.InsertBefore(637):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(638):IL0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.BoneMorph.Blend::Invoke(BoneMorph_) [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void AudioSourceMgr::Play(System.Single,System.Boolean)/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.Play::Invoke(AudioSourceMgr,System.Single,System.Boolean) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.Play::Invoke(AudioSourceMgr,System.Single,System.Boolean) [Info : Console] [Info : Console] il.InsertAfter:IL_0023: ret [Info : Console] index:11/47 [Info : Console] Replace(11): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(12):IL_0000: ret [Info : Console] il.InsertBefore(12):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(13):IL_0000: ldarg f_fFadeTime [Info : Console] il.InsertBefore(14):IL_0000: ldarg loop [Info : Console] il.InsertBefore(15):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.Play::Invoke(AudioSourceMgr,System.Single,System.Boolean) [Info : Console] il.InsertAfter:IL_008b: ret [Info : Console] index:52/52 [Info : Console] Replace(52): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(53):IL_0000: ret [Info : Console] il.InsertBefore(53):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(54):IL_0000: ldarg f_fFadeTime [Info : Console] il.InsertBefore(55):IL_0000: ldarg loop [Info : Console] il.InsertBefore(56):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.Play::Invoke(AudioSourceMgr,System.Single,System.Boolean) [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void AudioSourceMgr::PlayOneShot()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.PlayOneShot::Invoke(AudioSourceMgr) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.PlayOneShot::Invoke(AudioSourceMgr) [Info : Console] [Info : Console] il.InsertAfter:IL_0037: ret [Info : Console] index:15/39 [Info : Console] Replace(15): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(16):IL_0000: ret [Info : Console] il.InsertBefore(16):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(17):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.PlayOneShot::Invoke(AudioSourceMgr) [Info : Console] il.InsertAfter:IL_0083: ret [Info : Console] index:42/42 [Info : Console] Replace(42): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(43):IL_0000: ret [Info : Console] il.InsertBefore(43):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(44):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.AudioSourceMgr.PlayOneShot::Invoke(AudioSourceMgr) [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void CharacterMgr::PresetSet(Maid,CharacterMgr/Preset,System.Boolean)/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.CharacterMgr.PresetSet::Invoke(CharacterMgr,Maid,CharacterMgr/Preset,System.Boolean) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.CharacterMgr.PresetSet::Invoke(CharacterMgr,Maid,CharacterMgr/Preset,System.Boolean) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldarg.0 [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void DynamicSkirtBone::UpdateSelf()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.DynamicSkirtBone.PreUpdateSelf::Invoke(DynamicSkirtBone) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.DynamicSkirtBone.PreUpdateSelf::Invoke(DynamicSkirtBone) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldsfld DynamicSkirtBone/Export_GetBonePos DynamicSkirtBone::m_dgExport_GetBonePos [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void DynamicSkirtBone::UpdateSelf()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.DynamicSkirtBone.PostUpdateSelf::Invoke(DynamicSkirtBone) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.DynamicSkirtBone.PostUpdateSelf::Invoke(DynamicSkirtBone) [Info : Console] [Info : Console] il.InsertAfter:IL_000a: ret [Info : Console] index:4/2569 [Info : Console] Replace(4): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(5):IL_0000: ret [Info : Console] il.InsertBefore(5):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(6):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.DynamicSkirtBone.PostUpdateSelf::Invoke(DynamicSkirtBone) [Info : Console] il.InsertAfter:IL_1b42: ret [Info : Console] index:2572/2572 [Info : Console] Replace(2572): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(2573):IL_0000: ret [Info : Console] il.InsertBefore(2573):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(2574):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.DynamicSkirtBone.PostUpdateSelf::Invoke(DynamicSkirtBone) [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Void jiggleBone::LateUpdateSelf()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.jiggleBone.PreLateUpdateSelf::Invoke(jiggleBone) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.jiggleBone.PreLateUpdateSelf::Invoke(jiggleBone) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldarg.0 [Info : Console] HookMethod PostCall/Assembly-CSharp.dll/System.Void jiggleBone::LateUpdateSelf()/System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.jiggleBone.PostLateUpdateSelf::Invoke(jiggleBone) [Info : Console] ImportReferenceSystem.Void CM3D2.MaidVoicePitch.Managed.Callbacks.jiggleBone.PostLateUpdateSelf::Invoke(jiggleBone) [Info : Console] [Info : Console] il.InsertAfter:IL_000b: ret [Info : Console] index:5/743 [Info : Console] Replace(5): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(6):IL_0000: ret [Info : Console] il.InsertBefore(6):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(7):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.jiggleBone.PostLateUpdateSelf::Invoke(jiggleBone) [Info : Console] il.InsertAfter:IL_0904: ret [Info : Console] index:746/746 [Info : Console] Replace(746): Ret -> IL_0000: nop [Info : Console] il.InsertBefore(747):IL_0000: ret [Info : Console] il.InsertBefore(747):IL_0000: ldarg.0 [Info : Console] il.InsertBefore(748):IL_0000: call System.Void CM3D2.MaidVoicePitch.Managed.Callbacks.jiggleBone.PostLateUpdateSelf::Invoke(jiggleBone) [Info :SybarisLoader] Invoking: COM3D2.MTAccelerator.Patcher.MTAccelerator:Patch [Info : Console] COM3D2.MTAccelerator.Patcher [Info :SybarisLoader] Invoking: COM3D2.NeighUncensor.Patcher.NeighUncensorPatcher:Patch [Info :SybarisLoader] Invoking: COM3D2.NTRlight.Patcher.Patcher:Patch [Info :SybarisLoader] Invoking: COM3D2.SKAccelerator.Patcher.SKAccelerator:Patch [Info : Console] COM3D2.SKAccelerator.Patcher [Info :SybarisLoader] Invoking: CM3D2.VoiceNormalizer.Patcher.VoiceNormalizerPatcher:Patch [Info : Console] HookMethod PreCall/Assembly-CSharp.dll/System.Boolean AudioSourceMgr::LoadFromWf(AFileSystemBase,System.String,System.Boolean)/System.Void CM3D2.VoiceNormalizer.Managed.Callbacks.AudioSourceMgr.LoadFromWf::Invoke(AudioSourceMgr,AFileSystemBase,System.String,System.Boolean) [Info : Console] ImportReferenceSystem.Void CM3D2.VoiceNormalizer.Managed.Callbacks.AudioSourceMgr.LoadFromWf::Invoke(AudioSourceMgr,AFileSystemBase,System.String,System.Boolean) [Info : Console] [Info : Console] il.InsertBefore:IL_0000: ldarg.0 [Info :SybarisLoader] Invoking: RGBPalette.Patcher:Patch [Info : BepInEx] Patching [UnityEngine] with [BepInEx.SybarisLoader.Patcher.Loader] [Info :SybarisLoader] Patching assembly: UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [Info :SybarisLoader] Invoking: IMGUITranslationLoader.Sybaris.Patcher.Patcher:Patch [Message: BepInEx] Preloader finished [Warning: HarmonyX] AccessTools.Property: Could not find property for type UnityEngine.Application and name isBatchMode [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 35 plugins to load [Warning: BepInEx] Skipping [ExtendedPresetManagement 1.5.2] because a newer version exists (ExtendedPresetManagement 1.5.2) [Info : BepInEx] Loading [UnityInjector Plugin Loader 1.5.0.1] [Info : BepInEx] Loading [AdvancedMaterialModifier 2.2] [Info : BepInEx] Loading [CameraControlEx 1.1.0.0] [Warning: Unity Log] OnLevelWasLoaded was found on CameraControlExPlugin This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed [Info : BepInEx] Loading [CheatMenu 1.1] [Info : BepInEx] Loading [EditBodyLoadFix 1.1.1] [Info : BepInEx] Loading [ChoosyPreset 3.0] [Info : BepInEx] Loading [CMIUpdateChecker 1.1] [Info : BepInEx] Loading [Configuration Manager 18.3] [Info : BepInEx] Loading [MeidoPhotoStudio 1.0.0] [Info : BepInEx] Loading [AddYotogiSliderSE2 1.0.0.10] [Warning: Unity Log] OnLevelWasLoaded was found on AddYotogiSliderSE This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed [Info :AddYotogiSliderSE2] UnityInjector hook created, waiting for unityinjector load [Info : BepInEx] Loading [COM3D2.AutoSave 1.0.0] [Info : BepInEx] Loading [colorPresetNum 21.7.30] [Message:colorPresetNum] Awake 2021/07/30 9:39:24 [Info : BepInEx] Loading [COM3D2.CornerMessage 1.0.1] [Info : BepInEx] Loading [Event Filter 1.0.0] [Info : BepInEx] Loading [ShortStartLoader 1.3.2] [Info : BepInEx] Loading [COM3D2 API 1.1] [Info : BepInEx] Loading [Maid Loader 1.4.6] [Info :Maid Loader] Looking for .ks/.ogg [Info :Maid Loader] Found 0 file(s) in 1548ms. [Info :Maid Loader] Building Mod cache [Info : BepInEx] Loading [TimeDependentPhysics 0.6] [Info : BepInEx] Loading [InputHotkeyBlock 1.2] [Warning: HarmonyX] AccessTools.Method: Could not find method for type System.Exception and name PrepForRemoting and parameters [Info : BepInEx] Loading [ExtendedPresetManagement 1.5.2] [Warning: HarmonyX] AccessTools.Property: Could not find property for type CharacterMgr and name get_PresetDirectory [Warning: HarmonyX] AccessTools.DeclaredMethod: type is null [Warning: Unity Log] PMI was not patched! Might not be loaded... [Info : BepInEx] Loading [FpsUnlocker 2.1] [Info : BepInEx] Loading [C# Script Loader 1.2.5] [Info :C# Script Loader] Found 24 scripts to compile, skipping 0 scripts because of scriptignores or process filters [Info :C# Script Loader] Running AddSubsToOldYotogi [Info :C# Script Loader] Running AllMaidInPrivateMode [Info :C# Script Loader] Running CharacterSelectManagerSort [Info :C# Script Loader] Running DumpGameInfo [Info :C# Script Loader] Running EditableNames [Info :C# Script Loader] Running EditBlinkStop2 [Info :Maid Loader] Mod Cache built in: 00:00:00.937 [Info :Maid Loader] 12,559 Entries. [Info :C# Script Loader] Running EnableScoutMode [Info :C# Script Loader] Running EventCharacterListFix [Info :C# Script Loader] Running FastFade [Info :C# Script Loader] Running ForceScheduleEvents [Info :C# Script Loader] Running InvertLearntStat [Info :C# Script Loader] Running LoadEditedNpcs [Info :C# Script Loader] Running LoadSmallThumbs [Info :C# Script Loader] Running MemoriesModeUnlock [Info :C# Script Loader] Running MoreRandomNames [Info :C# Script Loader] Running NameExtender [Info :C# Script Loader] Running NoMoanSubs [Info :C# Script Loader] Running QuickWorkSchedule [Info :C# Script Loader] Running QuickAddStockMaid [Info :C# Script Loader] Running DedupeMenus [Info :C# Script Loader] Running SaveSettingsInGame [Info :C# Script Loader] Running SkipStartLogo [Info :C# Script Loader] Running UnlockAllSkills3 [Info :C# Script Loader] Running WrapModeExtend [Info : BepInEx] Loading [Instance 1.6] [Info : BepInEx] Loading [FPS Counter 3.1] [Info : BepInEx] Loading [DressCode 1.2.0] [Error : Unity Log] DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\CUSTOM ORDER MAID 3D2 It's a Night Magic\com3d2inm\BepInEx\config\localization\DressCode.xml". Stack trace: System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) Mono.Xml2.XmlTextReader..ctor (Boolean dummy, System.Xml.XmlResolver resolver, System.String url, XmlNodeType fragType, System.Xml.XmlParserContext context) System.Xml.XmlTextReader..ctor (Boolean dummy, System.Xml.XmlResolver resolver, System.String url, XmlNodeType fragType, System.Xml.XmlParserContext context) System.Xml.XmlReader.Create (System.String url, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext context) System.Xml.XmlReader.Create (System.String url, System.Xml.XmlReaderSettings settings) System.Xml.XmlReader.Create (System.String url) COM3D2.I2PluginLocalization.PluginLocalization..ctor (System.String pluginName) COM3D2.DressCode.DressCode..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for COM3D2.DressCode.DressCode UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() UTY:get_gameProjectPath() UTY:get_gameProjectPath() GameMain:OnInitialize() MonoSingleton1:Initialize(GameMain) MonoSingleton1:Awake()

[Error : Unity Log] DirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\CUSTOM ORDER MAID 3D2 It's a Night Magic\com3d2inm\BepInEx\config\localization\DressCode.xml". Stack trace: System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) Mono.Xml2.XmlTextReader..ctor (Boolean dummy, System.Xml.XmlResolver resolver, System.String url, XmlNodeType fragType, System.Xml.XmlParserContext context) System.Xml.XmlTextReader..ctor (Boolean dummy, System.Xml.XmlResolver resolver, System.String url, XmlNodeType fragType, System.Xml.XmlParserContext context) System.Xml.XmlReader.Create (System.String url, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext context) System.Xml.XmlReader.Create (System.String url, System.Xml.XmlReaderSettings settings) System.Xml.XmlReader.Create (System.String url) COM3D2.I2PluginLocalization.PluginLocalization..ctor (System.String pluginName) COM3D2.DressCode.DressCode..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for COM3D2.DressCode.DressCode UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() UTY:get_gameProjectPath() UTY:get_gameProjectPath() GameMain:OnInitialize() MonoSingleton1:Initialize(GameMain) MonoSingleton1:Awake()

[Info : BepInEx] Loading [EditModeItemManager 1.0.1] [Info : BepInEx] Loading [EditModeFavorites 1.0.0] [Info : BepInEx] Loading [FreeYotogiFavorites 1.0.1] [Warning: BepInEx] Config value of setting "General.FavoriteSkills" could not be parsed and will be ignored. Reason: Input string was not in the correct format; Value: [Info : BepInEx] Loading [UndressUtil 1.3.0.6] [Info :UndressUtil] Plugin load complete! [Warning:UndressUtil] Plugin is disabled in configuration. Enable in F1 configuration manager to use. [Info : BepInEx] Loading [ShaderServant 1.3] [Info :ShaderServant] "com3d2mod/StandardNPRToon" is declared by "com3d2modNPRToon" [Info :ShaderServant] "com3d2mod/Standard_NPRToonCutoutAtC" is declared by "com3d2mod_NPRToonCutoutAtC" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_CutoutAtCStencilRead" is declared by "com3d2mod_NPRToon_CutoutAtCStencilRead" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_CutoutAtC_StencilWrite" is declared by "com3d2mod_NPRToon_CutoutAtCStencilWrite" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_EyeHiStencilRead2" is declared by "com3d2mod_NPRToon_EyeHiStencilRead2" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_EyeHiStencilRead" is declared by "com3d2mod_NPRToon_EyeHiStencilRead" [Info :ShaderServant] "com3d2mod/Standard_NPRToonHair" is declared by "com3d2mod_NPRToonHair" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_HairOutlineTex" is declared by "com3d2mod_NPRToon_HairOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_Hair_OutlineTexStencilRead2" is declared by "com3d2mod_NPRToon_Hair_OutlineTexStencilRead2" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_Hair_OutlineTexStencilRead" is declared by "com3d2mod_NPRToon_Hair_OutlineTexStencilRead" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_Hair_OutlineTex_StencilReadAlphaTex" is declared by "com3d2mod_NPRToon_Hair_OutlineTex_StencilReadAlpha" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_HairStencilRead" is declared by "com3d2mod_NPRToon_HairStencilRead" [Info :ShaderServant] "com3d2mod/Standard_NPRToonOutlineTex" is declared by "com3d2mod_NPRToonOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToon_OutlineTexStencilRead" is declared by "com3d2mod_NPRToon_OutlineTexStencilRead" [Info :ShaderServant] "com3d2mod/Standard_NPRToonStencilRead" is declared by "com3d2mod_NPRToonStencilRead" [Info :ShaderServant] "com3d2mod/Standard_NPRToonStencilReadAndWrite" is declared by "com3d2mod_NPRToonStencilReadAndWrite" [Info :ShaderServant] "com3d2mod/Standard_NPRToonStencilWrite2" is declared by "com3d2mod_NPRToonStencilWrite2" [Info :ShaderServant] "com3d2mod/Standard_NPRToonStencilWrite" is declared by "com3d2mod_NPRToonStencilWrite" [Info :ShaderServant] "com3d2mod/Standard_NPRToonTrans" is declared by "com3d2mod_NPRToonTrans" [Info :ShaderServant] "com3d2mod/StandardNPRToonV2" is declared by "com3d2modNPRToonV2" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2CutoutAtC" is declared by "com3d2mod_NPRToonV2CutoutAtC" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Emissiv" is declared by "com3d2mod_NPRToonV2Emissiv" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Emissiv_CutoutAtC" is declared by "com3d2mod_NPRToonV2_EmissivCutoutAtC" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Emissiv_OutlineTex" is declared by "com3d2mod_NPRToonV2_EmissivOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Emissiv_Trans" is declared by "com3d2mod_NPRToonV2_EmissivTrans" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2Fabric" is declared by "com3d2mod_NPRToonV2Fabric" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_FabricCutoutAtC" is declared by "com3d2mod_NPRToonV2_FabricCutoutAtC" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Fabric_OutlineTex" is declared by "com3d2mod_NPRToonV2_FabricOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Fabric_Trans" is declared by "com3d2mod_NPRToonV2_FabricTrans" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2Hair" is declared by "com3d2mod_NPRToonV2Hair" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_HairOutlineTex" is declared by "com3d2mod_NPRToonV2_HairOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Lightmap" is declared by "com3d2mod_NPRToonV2Lightmap" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2Lit" is declared by "com3d2mod_NPRToonV2Lit" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_OutlineTex" is declared by "com3d2mod_NPRToonV2OutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2Reflection" is declared by "com3d2mod_NPRToonV2Reflection" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_ReflectionCutoutAtC" is declared by "com3d2mod_NPRToonV2_ReflectionCutoutAtC" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_ReflectionOutlineTex" is declared by "com3d2mod_NPRToonV2_ReflectionOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_ReflectionTrans" is declared by "com3d2mod_NPRToonV2_ReflectionTrans" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_Trans" is declared by "com3d2mod_NPRToonV2Trans" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2UnlitReflection" is declared by "com3d2mod_NPRToonV2UnlitReflection" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_UnlitReflectionCutoutAtC" is declared by "com3d2mod_NPRToonV2_UnlitReflectionCutoutAtC" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_UnlitReflectionOutlineTex" is declared by "com3d2mod_NPRToonV2_UnlitReflectionOutlineTex" [Info :ShaderServant] "com3d2mod/Standard_NPRToonV2_UnlitReflectionTrans" is declared by "com3d2mod_NPRToonV2_UnlitReflectionTrans" [Info :ShaderServant] "Skybox/Cubemap" is declared by "NPRSkybox" [Error : HarmonyX] Failed to patch static UnityEngine.Material ImportCM::ReadMaterial(System.IO.BinaryReader r, TBodySkin bodyskin, UnityEngine.Material existmat): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List1[HarmonyLib.CodeInstruction].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at HarmonyLib.CodeMatcher.get_Labels () [0x00000] in <filename unknown>:0 at ShaderServant.ShaderServant.LoadShaderMaterial (IEnumerable1 instructions, System.Reflection.Emit.ILGenerator generator) [0x00000] in

:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at HarmonyLib.Internal.Patching.ILManipulator.ApplyTranspilers (System.Reflection.Emit.ILGenerator il, System.Reflection.MethodBase original, System.Func`2 getLocal, System.Func`1 defineLabel) [0x00000] in :0 at HarmonyLib.Internal.Patching.ILManipulator.WriteTo (Mono.Cecil.Cil.MethodBody body, System.Reflection.MethodBase original) [0x00000] in :0 at HarmonyLib.Public.Patching.HarmonyManipulator.WriteTranspilers () [0x00000] in :0 at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00000] in :0 [Error : Unity Log] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack trace: System.Collections.Generic.List`1[HarmonyLib.CodeInstruction].get_Item (Int32 index) HarmonyLib.CodeMatcher.get_Labels () ShaderServant.ShaderServant.LoadShaderMaterial (IEnumerable`1 instructions, System.Reflection.Emit.ILGenerator generator) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) HarmonyLib.Internal.Patching.ILManipulator.ApplyTranspilers (System.Reflection.Emit.ILGenerator il, System.Reflection.MethodBase original, System.Func`2 getLocal, System.Func`1 defineLabel) HarmonyLib.Internal.Patching.ILManipulator.WriteTo (Mono.Cecil.Cil.MethodBody body, System.Reflection.MethodBase original) HarmonyLib.Public.Patching.HarmonyManipulator.WriteTranspilers () HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () Rethrow as HarmonyException: IL Compile Error (unknown location) HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () <0x00f12> HarmonyLib.Public.Patching.HarmonyManipulator.Process (MonoMod.Cil.ILContext,System.Reflection.MethodBase) <0x00104> HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate (System.Reflection.MethodBase,HarmonyLib.PatchInfo,MonoMod.Cil.ILContext) <0x00070> HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate (System.Reflection.MethodBase,MonoMod.Cil.ILContext) <0x0003f> HarmonyLib.Public.Patching.ManagedMethodPatcher.Manipulator (MonoMod.Cil.ILContext) <0x00042> MonoMod.Cil.ILContext.Invoke (MonoMod.Cil.ILContext/Manipulator) <0x002f1> MonoMod.RuntimeDetour.ILHook/Context.InvokeManipulator (Mono.Cecil.MethodDefinition,MonoMod.Cil.ILContext/Manipulator) <0x00076> (wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook/Context.DMD (MonoMod.RuntimeDetour.ILHook/Context) <0x00452> (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline?-1461785728 (object) <0x0001c> HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (object) <0x0002e> MonoMod.RuntimeDetour.ILHook.Apply () <0x0013a> HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase) <0x001bf> Rethrow as HarmonyException: IL Compile Error (unknown location) HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) Rethrow as HarmonyException: IL Compile Error (unknown location) HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.Job job) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() UTY:get_gameProjectPath() UTY:get_gameProjectPath() GameMain:OnInitialize() MonoSingleton`1:Initialize(GameMain) MonoSingleton`1:Awake() [Info : BepInEx] Loading [ShapeKeyMaster 1.6.1] [Info :ShapeKeyMaster] ShapekeyMaster is online! [Info : BepInEx] Loading [ShiftClickExplorer 1.3] [Info : BepInEx] Loading [ShortMenuVanillaDatabase 1.3.2] [Info : BepInEx] Loading [ShortMenuLoader 1.5.9] [Message: BepInEx] Chainloader startup complete [Info : Console] m_bUseNet=1 [Info : Console] m_bShowVRButton=1 [Info : Console] m_bShowCompatiButton=1 [Info : Console] m_unAgreeVer=0 [Info : Console] m_bForceDx10=0 [Info : Console] m_strCM3D2Path= [Info : Console] m_strCREditSystemPath= [Info : Console] m_isCnTypeSimple=1 [Info : Console] com3d2_5=C:\\Program Files (x86)\\Steam\\steamapps\\common\\CUSTOM ORDER MAID 3D2 It's a Night Magic\\com3d2inm [Info : Console] m_firstCmDlWarning=0 [Info : Console] m_firstCreLinkDialog=0 [Info : Console] m_firstCOM3D2_5LinkDialog=1 [Info : Console] m_delDlc=1 [Info : Unity Log] ProductType:EnAdult [Info : Unity Log] IsEnabledCompatibilityMode:False [Info : Unity Log] CUSTOM ORDER MAID3D 2 GameVersion 2.23.0(BuildVersion : 2.30.0) [Info : Unity Log] ■■■■■■■■ Archive Log[2.1 Compatibility] (GameData_20) ■■■■■■■■ [Info : Unity Log] [GameData_20\material_dlc002.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc005.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc014.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc018.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc019.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc021.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc028.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc028_2.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc029.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc048.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc103.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc104.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc122.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc134.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc134_2.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc142.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc172.arc]を読み込みました [Info : Unity Log] [GameData_20\material_dlc190.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc002.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc005.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc005_2.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc014.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc018.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc019.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc021.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc028.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc029.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc048.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc103.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc104.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc122.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc134.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc142.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc172.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_dlc190.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_kissevent2017march.arc]を読み込みました [Info : Unity Log] [GameData_20\menu_vac001.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc002.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc005.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc005_2.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc014.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc018.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc019.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc021.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc028.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc028_2.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc029.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc048.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc103.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc104.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc122.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc134.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc134_2.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc142.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc172.arc]を読み込みました [Info : Unity Log] [GameData_20\model_dlc190.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_addpose001.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc002.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc005.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc014.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc018.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc019.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc021.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc028.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc029.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc048.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc103.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc104.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc122.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc134.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc142.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc172.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_dlc190.arc]を読み込みました [Info : Unity Log] [GameData_20\texture_kissevent2017march.arc]を読み込みました [Info : Unity Log] [GameData_20\prioritymaterial.arc]を読み込みました [Info : Unity Log] ■■■■■■■■■■■■■■■■■■■■ [Info : Unity Log] ■■■■■■■■ Archive Log[2.1] (GameData) ■■■■■■■■ [Info : Unity Log] [GameData\csv.arc]を読み込みました [Info : Unity Log] [GameData\csv_adultplus_black.arc]を読み込みました [Info : Unity Log] [GameData\csv_adultplus_black_add.arc]を読み込みました [Info : Unity Log] [GameData\csv_adultplus_black_add_full.arc]を読み込みました [Info : Unity Log] [GameData\csv_adultplus_black_add2.arc]を読み込みました [Info : Unity Log] [GameData\csv_charaevent014.arc]を読み込みました [Info : Unity Log] [GameData\csv_crshop001.arc]を読み込みました [Info : Unity Log] [GameData\csv_crshop002.arc]を読み込みました [Info : Unity Log] [GameData\csv_crshop003.arc]を読み込みました [Info : Unity Log] [GameData\csv_cw004.arc]を読み込みました [Info : Unity Log] [GameData\csv_dance_cil.arc]を読み込みました [Info : Unity Log] [GameData\csv_dance_cil_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_dance_rub.arc]を読み込みました [Info : Unity Log] [GameData\csv_dance_rub_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_childhood.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_childhood_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_curtness.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_curtness_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_devilish.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_devilish_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_friendly.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_friendly_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_ladylike.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_ladylike_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_missy.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_missy_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_secretary.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_secretary_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_silent.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_silent_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_sister.arc]を読み込みました [Info : Unity Log] [GameData\csv_eventplus_sister_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_feswinter2022.arc]を読み込みました [Info : Unity Log] [GameData\csv_franchise001.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp001.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp001_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp001fb_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp001fbp1.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp001fbp1_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002curtness.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002devilish.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002ladylike.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002p1.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002p2.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002p3.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002p3_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002p4.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002p5.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002secretary.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002silent.arc]を読み込みました [Info : Unity Log] [GameData\csv_gp002sister.arc]を読み込みました [Info : Unity Log] [GameData\csv_halloween2021.arc]を読み込みました [Info : Unity Log] [GameData\csv_halloween2021_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_karaoke010khg.arc]を読み込みました [Info : Unity Log] [GameData\csv_karaoke010khg_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_magazine003.arc]を読み込みました [Info : Unity Log] [GameData\csv_mes001.arc]を読み込みました [Info : Unity Log] [GameData\csv_nmfeng.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc002.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc003plus.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc005.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc006.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc010.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc010_add.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc011.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc012.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc013_add.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc014.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc015.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc016_add.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc017.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc017_add.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc017_add2.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc018.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc018_add.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc019.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc020.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc020_add2.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc022.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc023.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc024.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc025.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc026.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc027.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc028.arc]を読み込みました [Info : Unity Log] [GameData\csv_omytgc029.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om001.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om001_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om001_gp001unlock.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om002.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om002_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om002_gp001unlock.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om003.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om003_gp001.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om003_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om003_gp001unlock.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om004.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om004_gp001.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om004_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om004_gp001unlock.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om005.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om005_gp001.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om005_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om005_gp001unlock.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om006.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om006_2.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om006_gp001.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om006_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om006_gp001unlock.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om007.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om007_gp001.arc]を読み込みました [Info : Unity Log] [GameData\csv_personal_om007_gp001fb.arc]を読み込みました [Info : Unity Log] [GameData\csv_person
ManlyMarco commented 3 months ago

Can't see anything wrong in the log, at least not directly related. Make sure you're not filtering everything out in config manager window or something.

SecretAdmirer22 commented 3 months ago

Thank you for helping on this, by the way. When you say filtering do you mean by doing a search or something? The only thing I can do to it is click the boxes like "advanced" at the top, and nothing happens when I click any of them. on or off. Is there another way to filter besides those two means?

On Mon, Apr 22, 2024 at 4:04 AM ManlyMarco @.***> wrote:

Can't see anything wrong in the log, at least not directly related. Make sure you're not filtering everything out in config manager window or something.

— Reply to this email directly, view it on GitHub https://github.com/BepInEx/BepInEx.ConfigurationManager/issues/90#issuecomment-2068993800, or unsubscribe https://github.com/notifications/unsubscribe-auth/BH2QRGUDFLSY6T2HU5D6ZFTY6TODLAVCNFSM6AAAAABGSB3IPSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANRYHE4TGOBQGA . You are receiving this because you authored the thread.Message ID: @.***>

ManlyMarco commented 3 months ago

There is not, are you sure there actually are any settings to show? You can try using plugins from https://github.com/BepInEx/BepInEx.Utility to see if their config entries appear. If they don't then you need to post the full log file from start to opening config manager and a screenshot of the window.

astef89 commented 2 months ago

Hi everyone, maybe I'm a little late with this discussion...but I wanted to ask you why my manager opens but you can't see anything...thanks in advance and sorry for my bad English EDIT I attach my manager log file LogOutput.log

astef89 commented 2 months ago

thanks, I await your replies

ManlyMarco commented 2 months ago

@astef89 #79

astef89 commented 2 months ago

thanks you