Closed bo0tzz closed 3 years ago
Greetings!
To help with choosing the correct target frameworks, what are the developers of the plugins generally choose as the .NET Framework version? Do they always compile their plugins for .NET Framework 3.5? Or do the developers use .NET Standard 2.0?
To my knowledge I'm the only plugin dev modding this game so far. I've kind of been winging things, but I've used .NET Framework 4.6 for all my plugins until now. I assume 3.5 should then work fine as well?
What's the file version of mscorlib.dll
in the game's Managed folder?
4.6.57.0
In that case net45 should be a good enough and allow for compiling against .NET Framework 4.x
Granted upload key for Peglin.GameLibs
without changes. Please check your spam folder in case you didn't receive a key into your inbox within the next 5 minutes.
Great, thanks!
Game name
Peglin Demo
Request type
Adding a new game to the feed
Target frameworks, package dependencies
net35
Allowed assembly names
Assembly-CSharp Assembly-CSharp-firstpass
Contact details
btdewilligen@gmail.com
Additional information
I hope I got the frameworks/dependencies section right, I'm not entirely certain what I should be putting there.
Package ownership agreement