Open Hektyk opened 10 months ago
./start_game_bepinex.sh gdb --args ./valheim.x86_64
… segfaults after printing Unity memory configuration stuff…
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x0000000040021558 in ?? ()
#2 0x0000000000000000 in ?? ()
Works fine via Proton (though the docs on Thunderstore could use a tweak to mention this and the needed DLL override).
Player.log looks similar here (including “out-of-sync” messages re. mscorlib.dll), but no backtrace, likely because I ran via gdb and killed the process.
(Devuan stable, BepInEx 5.4.22, Valheim 0.217.29; 0.217.25 is fine.)
I tried moving unstripped_corlib/mscorlib.dll
out of the way. This is insufficient: it merely results in the crash occurring a little later.
I moved unstripped_corlib
out of the way and all seems well again.
same here, worlds just dont load
After updating Game this is happend: Caught fatal signal - signo:11 code:1 errno:0 addr:(nil) Obtained 15 stack frames.
Segmentation fault
okay.. here is a solution/workaround delete on server all bepinex folders and files e.a unstriped core files.. ect fresh install BepInEx_unix_5.4.22.0 and only these files.. no automated skript install or anything. installing mod´s. all fine!
Just re-checked, same backtrace with unstripped_corlib
in place. I'm calling the removal of that directory and its content a sufficient workaround.
(@Orohal, your log text should be marked as a code block.)
What happened?
Hello,
after updating the game, the mod stopped working. Any solutions?
BepInEx Distribution
3rd party distribution
Log outputs
Environment