Open RobbinBob opened 11 months ago
How are you patching? Does the exact same code run fine under normal Harmony?
Using .PatchAll
Yes it works fine on regular harmony
Faced the same issue.
This is working
[HarmonyPatch(typeof(ItemEventTracker), nameof(ItemEventTracker.OnChestOpened))]
public class ItemEventTracker_Patches
{
static void Postfix(MonoBehaviour sender, EventArgs eventArgs)
{
//Some logic here
}
}
This is not working
[HarmonyPatch(typeof(ItemEventTracker))]
public static class ItemEventTracker_Patches
{
[HarmonyPatch(nameof(ItemEventTracker.OnChestOpened))]
[HarmonyPostfix]
static void Postfix(MonoBehaviour sender, EventArgs eventArgs)
{
//some logic here
}
}
Not working example throws
System.ArgumentException: No target method specified for class OriGames.SoulStonesForAll.ItemEventTracker_Patches (declaringType=GameEventTracking.ItemEventTracker, methodName =, methodType=, argumentTypes=NULL)
at HarmonyLib.PatchProcessor.PrepareType () [0x00301] in <c855157390e846558602c247f342bc0d>:0
Tried to remove [HarmonyPostfix]. Tried to remove static keyword from the class.
Ran into an issue where defining a class and then using the [HarmonyPatch] attribute on that class, to mark the class or contents as a patch, then completing the attributes on the individual methods. Doing it this way causes it to throw an ArguementException error as the empty HarmonyPatch attribute is not treated as a flag and instead causes it to fail.
Incomplete code example showing a class with that attribute workflow:
This workflow should be fine as HarmonyX wiki specifies it replicates the same system Harmony uses, even pointing to documentation showcasing this workflow