While working with MacOS modding, InjectorHelper crashed the process as MacOS uses GameAssembly.dylib instead of GameAsssembly.dll or GameAssembly.so as the class expected
This drafted patch gets around the issue
This is one of my first PRs to a OSS project, feedback is appreciated
While working with MacOS modding, InjectorHelper crashed the process as MacOS uses
GameAssembly.dylib
instead ofGameAsssembly.dll
orGameAssembly.so
as the class expectedThis drafted patch gets around the issue
This is one of my first PRs to a OSS project, feedback is appreciated