Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
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at Il2CppInterop.Runtime.IL2CPP.il2cpp_gchandle_get_target(UInt32)
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at Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase.get_Pointer()
at Il2CppInterop.Runtime.IL2CPP.Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
at Il2CppSystem.IO.StreamWriter..ctor(Il2CppSystem.IO.Stream)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1<System.Object> ByRef, System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeConstructorInfo.Invoke(System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.ConstructorInfo.Invoke(System.Object[])
at MelonLoader.Support.Main.ConsoleCleaner()
at MelonLoader.Support.Main.Initialize(MelonLoader.ISupportModule_From)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1<System.Object> ByRef, System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.MethodBase.Invoke(System.Object, System.Object[])
at MelonLoader.SupportModule.LoadInterface(System.String)
at MelonLoader.SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()
When i run game with melonloader gives me this error, how can i fix this?
When i run game with melonloader gives me this error, how can i fix this?