Adds Pass61ImplementAwaiters
Looks for types implementing INotifyCompletion and generates new methods that allow the interop types to implement that interface, calling the Il2CppSystem.Action -> System.Action implicit conversion before calling the original method.
This makes originally-awaitable types (e.g. UniTasks, if the game has them) awaitable again.
I previously did this in a much less automated way with Cecil in another project, but the runtime didn't like what I was doing, so I figured I'd make it less janky and add it to Il2CppInterop, and sure enough the runtime no longer rejects the type.
This seems like it will be fixed automatically by my planned type system improvements. I am hesitant to merge this special case pull request when a generic fix is planned.
Adds
Pass61ImplementAwaiters
Looks for types implementingINotifyCompletion
and generates new methods that allow the interop types to implement that interface, calling the Il2CppSystem.Action -> System.Action implicit conversion before calling the original method.This makes originally-awaitable types (e.g.
UniTask
s, if the game has them) awaitable again.I previously did this in a much less automated way with Cecil in another project, but the runtime didn't like what I was doing, so I figured I'd make it less janky and add it to Il2CppInterop, and sure enough the runtime no longer rejects the type.