Open limoka opened 1 year ago
With the last commit, I think I fixed the generation issue Kasuromi found earlier. Now I added another kind of TypeSpecifics
: GenericBlittableStruct
, meaning blittability depends on used type arguments. For such structs I generate both boxed and unboxed versions, and switch them depending on the generic arguments.
Hello! I am open to reviewing this pull request if you rebase it.
I can do that sometime later, however recently I'm rather busy with Core Keeper's 1.0 release. On top of that I no longer have a test game. Core Keeper no longer uses il2cpp, and the only other game I know of that uses this PR is VRising.
Also if I had to guess there is a lot of changes that would be needed because of #124 for this to work properly.
Also if I had to guess there is a lot of changes that would be needed because of #124 for this to work properly.
That is correct. The switch to AsmResolver required many changes. In some ways, it was a rewrite of the generator.
Do you have any Cecil to AsmResolver migration guides perhaps? I'm not familiar with the latter.
They are very similar, though I don't have any guides.
This PR includes three improvements, which make working with DOTS based games much easier:
unmanaged
.