Closed smb64 closed 5 years ago
Hi, thanks for reporting this. I was able to identify the bug. This bug happens because after a Duggy digs back into the ground, the game updates the tile's sprite with a dug hole. But the Spritesheet used in the overworld seems to be different than in the caves, so what the game thinks is the cave's dug hole sprite is actually... something else. The game also makes these tiles untillable like in the caves. I am currently working on a solution.
Sorry for answering this late, but I don't check my GitHub frequently and for some reason, GitHub didn't notify me when you posted this.
Implemented a fix in version 2.3.
I was gonna do some testing with monsters and when I spawned a Duggy, the tile it spawned on got f-ed up when it dug underground. I wasn't able to kill it fast enough so it caused more f-ed up tiles. the tiles aren't able to be changed from what I can tell either and can't be built on... luckily they're not in an area I needed. I'm not sure where the SMAPI log file is located so here's what I got from the console: