Closed DogsGoBark closed 2 years ago
Yes it does, the sound that you want can be replaced on a vehicle from the config, but that does require you to build the resource again
So I assume something like this?
export const HornOverride: Map<number, string> = new Map<number, string>()
.set(GetHashKey("police3"), "DLC_WMSIRENS\\SIRENPACK_ONE");
export const PrimarySirenOverride: Map<number, string | string[]> = new Map<number, string | string[]>()
.set(GetHashKey("police3"), ["SIREN_ALPHA", "SIREN_BRAVO", "SIREN_CHARLIE"]);
export const Debug: boolean = false;
The primary sound override is good, but the horn override is for the horn of the vehicle, not an audio bank
The primary sound override is good, but the horn override is for the horn of the vehicle, not an audio bank
How will it know to use that DLC?
I guess you'd have to request it seperatelt then, bht I'll take a look tomorrow on adding something for that
https://github.com/BerkieBb/pma-sirensync/commit/8d8bf1e5871085e64939cba3319a62cb1aea0795 as a followup as I forgot some things
Does it support the use of wm server sirens?