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Berrescuda
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RoguelikeProject
A Roguelike Implemented in three languages.
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Dungeon Structure
#20
Berrescuda
closed
10 years ago
1
Level Generator in LISP
#19
Berrescuda
closed
10 years ago
5
Implement Items in LISP
#18
Berrescuda
closed
10 years ago
1
Line of Sight Algorithm in LISP
#17
Berrescuda
closed
10 years ago
0
Basic Monster AI in LISP
#16
Berrescuda
closed
10 years ago
1
Pathfinding Algorithm in LISP
#15
Berrescuda
closed
10 years ago
2
add spaceHobo character
#14
edaniszewski
opened
10 years ago
0
Develop Actual Combat System
#13
Berrescuda
opened
10 years ago
0
Update Item System
#12
Berrescuda
opened
10 years ago
0
More Item Types
#11
Berrescuda
opened
10 years ago
0
More Monster Types
#10
Berrescuda
opened
10 years ago
0
Make Dungeon Generation Properly Scalable
#9
Berrescuda
opened
10 years ago
0
Implement Basic Magic System
#8
Berrescuda
opened
10 years ago
0
Staircases to nowhere should not exist.
#7
Berrescuda
opened
10 years ago
0
Game Crashes On Attempts to Go Outside of Dungeon Boundaries
#6
Berrescuda
opened
10 years ago
1
Health bar should actually reflect current hp
#5
Berrescuda
closed
10 years ago
1
Begin C++ implementation
#4
Berrescuda
closed
10 years ago
0
Find a way to mark tiles that've been explored
#3
Berrescuda
closed
10 years ago
1
Implement Smarter Monster AI in Combat (Teams)
#2
Berrescuda
opened
10 years ago
0
Properly Comment levelGenerator.py
#1
Berrescuda
closed
10 years ago
0