Closed simonrenger closed 6 years ago
See : https://github.com/BertHeesakkers/IGADPiGameServer/blob/master/Source/Server/Server.cpp Server::HandleDetermineCurrentPlayer(RakNet::Packet &a_Packet) sends to the client the current ClientID.
Actually I missed out to add:
EMessage_RecvGameJoined DATA_1: uint32_t(<CLIENT ID>) DATA_2: uint32_t(<GAME ID>)`
See : https://github.com/BertHeesakkers/IGADPiGameServer/blob/master/Source/Server/Server.cpp Server::HandleDetermineCurrentPlayer(RakNet::Packet &a_Packet) sends to the client the current ClientID.