Bestem0r / VillagerMarket

The shop plugin you've been looking for! Perfect for semi-vanilla servers.
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Feature Request: Integrate VillagerMarket with EssentialsX or Other Economy Tools for Dynamic Item Pricing #28

Open CptGummiball opened 1 month ago

CptGummiball commented 1 month ago

Feature Request: Integrate VillagerMarket with EssentialsX or Other Economy Tools for Dynamic Item Pricing

Summary

The idea is to integrate VillagerMarket with tools like EssentialsX or other economy management plugins that can handle item values. The goal is to implement a system where the base value of items is predefined and can change dynamically over time based on demand. This would help create a more stable market and prevent price dumping.

Problem Description

Currently, VillagerMarket allows players to set their own prices for items, but there's no mechanism to ensure price stability or balance in the economy. Without a system to manage and adjust item prices based on supply and demand, there is a risk of:

Proposed Solution

Integrate VillagerMarket with a dynamic pricing system, possibly using EssentialsX or other economy management tools, to introduce the following features:

  1. Predefined Base Item Values:

    • Each item in VillagerMarket should have a default base value defined through EssentialsX or another economy tool. This ensures a starting point for prices and avoids complete devaluation.
  2. Dynamic Price Adjustments Based on Demand:

    • Implement a system where item prices can fluctuate automatically based on trading volume or availability. For example:
      • High Demand: If an item is frequently traded, its price should increase.
      • Low Demand: If an item is rarely traded, its price should decrease.
    • This could be based on the number of trades or stock levels in the market.
  3. Anti-Price Dumping Mechanism:

    • Introduce a minimum price threshold for each item, preventing players from selling items below a certain value.
    • The threshold could be dynamically adjusted based on the item's current demand or could be fixed by the server admin.
  4. Time-based Price Fluctuations:

    • Introduce a mechanism where prices naturally adjust over time, based on long-term market trends. This helps to stabilize the market in the long run by reacting to persistent over- or under-supply of items.
  5. Admin Controls:

    • Admins should be able to set the base value of each item manually if necessary, or allow the system to handle it automatically.
    • Admins could also define a maximum or minimum percentage of price fluctuation, ensuring that prices remain within a reasonable range.

Benefits

Technical Considerations

Potential Challenges

Additional Notes

This feature would be particularly useful for servers aiming to create a balanced and player-driven economy, where item values naturally fluctuate based on player activity. Integrating with EssentialsX would also leverage existing infrastructure that many server owners are already familiar with.

Conclusion

This feature would provide VillagerMarket with a more robust economy system, ensuring that item values remain fair and reflective of in-game demand while preventing price dumping. It would also offer admins greater control over their server's market and help create a more engaging player experience.

Bestem0r commented 1 month ago

Good suggestion! I'll consider it for a future update