Merged Game Elements enhancement from Daniel McDonald, then integrated Dyn4j engine to handle dynamics of robots and game elements, and to handle collisions. Use of the game elements is optional; to opt out, do this in the Config.java file:
GAME = new NoGame();
For individual robot configurations, the use of the physics engine to handle dynamics is optional. Purely kinematic control is still supported. But the combination of kinematic control and collision with game elements is problematic. For kinematic robot control,
it is best to use NoGame.
Merged Game Elements enhancement from Daniel McDonald, then integrated Dyn4j engine to handle dynamics of robots and game elements, and to handle collisions. Use of the game elements is optional; to opt out, do this in the Config.java file:
GAME = new NoGame();
For individual robot configurations, the use of the physics engine to handle dynamics is optional. Purely kinematic control is still supported. But the combination of kinematic control and collision with game elements is problematic. For kinematic robot control, it is best to use NoGame.